Vehicular combat games (also known as just vehicular combat or car combat) are a sub-genre of vehicle simulation video games where the primary objectives of gameplay include vehicles armed with weapons attempting to destroy vehicles controlled by the CPU or by opposing players. The genre normally features a variety of different vehicles available for play, each with its own strengths, weaknesses, and special attack abilities. Players may also unlock hidden vehicles by completing certain in-game tasks. Games may include racing themes, but they are generally secondary to the action.
Vehicular combat games normally follow a simple play pattern; the player must defeat increasing numbers of not very skilled enemies before facing off against a final, super-powerful, boss character. Vehicular combat games differ from traditional racing games both in the combat aspect and in the general lack of any set path for players to follow, instead allowing them to explore each level at their leisure.
The complexity and strategy required to complete games vary, from the careful resource maintenance and intense story-driven plotlines of the Interstate '76 series to straightforward smashups like WWE Crush Hour. Often, the primary plot will involve a contest or competition of some sort, encouraging the various characters to fight and destroy one another to obtain a reward. The Twisted Metal has been attributed as the first "true" vehicular combat game, without cartoony graphics as seen in kart racing games.
Note: Also covers Anti-gravity combat racing games.
Fire and Forget (1988)
Fire and Forget II (1990)
Deathtrack (1989)
S.T.U.N. Runner (1989)
F-Zero series (1990 debut)
Battle Cars (1993)
Hi-Octane (1995)
Wipeout series (1995 debut)
Assault Rigs (1996)
Jet Moto series (1996 debut)
DethKarz (1998)
Psybadek (1998)
Fatal Inertia (2007)
Death Track: Resurrection (2008)
BallisticNG (2018)
Pacer (video game) (2020)
Airfix Dogfighter
Altitude
Diddy Kong Racing
M.A.C.H.
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