ChessChess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh century India.
Chess problemA chess problem, also called a chess composition, is a puzzle set by the composer using chess pieces on a chess board, which presents the solver with a particular task. For instance, a position may be given with the instruction that White is to move first, and checkmate Black in two moves against any possible defence. A chess problem fundamentally differs from play in that the latter involves a struggle between Black and White, whereas the former involves a competition between the composer and the solver.
Correspondence chessCorrespondence chess is chess played by various forms of long-distance correspondence, traditionally through the postal system. Today it is usually played through a correspondence chess server, a public internet chess forum, or email. Less common methods that have been employed include fax, homing pigeon and phone. It is in contrast to (OTB) chess, where the players sit at a chessboard at the same time, or play each other in real time via the internet.
Game complexityCombinatorial game theory measures game complexity in several ways: State-space complexity (the number of legal game positions from the initial position), Game tree size (total number of possible games), Decision complexity (number of leaf nodes in the smallest decision tree for initial position), Game-tree complexity (number of leaf nodes in the smallest full-width decision tree for initial position), Computational complexity (asymptotic difficulty of a game as it grows arbitrarily large).
King (chess)The king (♔, ♚) is the most important piece in the game of chess. It may move to any adjoining square; it may also perform, in tandem with the rook, a special move called castling. If a player's king is threatened with capture, it is said to be in check, and the player must remove the threat of on their next move. If this cannot be done, the king is said to be in checkmate, resulting in a loss for that player. A player cannot make any move that places their own king in check.
Rook (chess)The rook (ɹʊk; ♖, ♜) is a piece in the game of chess. It may move any number of squares horizontally or vertically without jumping, and it may an enemy piece on its path; additionally, it may participate in castling. Each player starts the game with two rooks, one in each corner on their own side of the board. Formerly, the rook (from Persian رخ rokh/rukh, meaning "chariot") was alternatively called the tower, marquess, rector, and comes (count or earl). The term "castle" is considered to be informal, incorrect, or old-fashioned.