Dylan (programming language)Dylan is a multi-paradigm programming language that includes support for functional and object-oriented programming (OOP), and is dynamic and reflective while providing a programming model designed to support generating efficient machine code, including fine-grained control over dynamic and static behaviors. It was created in the early 1990s by a group led by Apple Computer. Dylan derives from Scheme and Common Lisp and adds an integrated object system derived from the Common Lisp Object System (CLOS).
Tail callIn computer science, a tail call is a subroutine call performed as the final action of a procedure. If the target of a tail is the same subroutine, the subroutine is said to be tail recursive, which is a special case of direct recursion. Tail recursion (or tail-end recursion) is particularly useful, and is often easy to optimize in implementations. Tail calls can be implemented without adding a new stack frame to the call stack.
R (programming language)R is a programming language for statistical computing and graphics supported by the R Core Team and the R Foundation for Statistical Computing. Created by statisticians Ross Ihaka and Robert Gentleman, R is used among data miners, bioinformaticians and statisticians for data analysis and developing statistical software. The core R language is augmented by a large number of extension packages containing reusable code and documentation. According to user surveys and studies of scholarly literature databases, R is one of the most commonly used programming languages in data mining.
First-class citizenIn a given programming language design, a first-class citizen is an entity which supports all the operations generally available to other entities. These operations typically include being passed as an argument, returned from a function, and assigned to a variable. The concept of first- and second-class objects was introduced by Christopher Strachey in the 1960s. He did not actually define the term strictly, but contrasted real numbers and procedures in ALGOL: First and second class objects.
ContinuationIn computer science, a continuation is an abstract representation of the control state of a computer program. A continuation implements (reifies) the program control state, i.e. the continuation is a data structure that represents the computational process at a given point in the process's execution; the created data structure can be accessed by the programming language, instead of being hidden in the runtime environment. Continuations are useful for encoding other control mechanisms in programming languages such as exceptions, generators, coroutines, and so on.
S-expressionIn computer programming, an S-expression (or symbolic expression, abbreviated as sexpr or sexp) is an expression in a like-named notation for nested list (tree-structured) data. S-expressions were invented for and popularized by the programming language Lisp, which uses them for source code as well as data. In the usual parenthesized syntax of Lisp, an S-expression is classically defined as an atom of the form x, or an expression of the form (x . y) where x and y are S-expressions.
Logo (programming language)Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. Logo is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman, and derives from the Greek logos, meaning word or thought. A general-purpose language, Logo is widely known for its use of turtle graphics, in which commands for movement and drawing produced line or vector graphics, either on screen or with a small robot termed a turtle.
Syntactic sugarIn computer science, syntactic sugar is syntax within a programming language that is designed to make things easier to read or to express. It makes the language "sweeter" for human use: things can be expressed more clearly, more concisely, or in an alternative style that some may prefer. Syntactic sugar is usually a shorthand for a common operation that could also be expressed in an alternate, more verbose, form: The programmer has a choice of whether to use the shorter form or the longer form, but will usually use the shorter form since it is shorter and easier to type and read.
CurryingIn mathematics and computer science, currying is the technique of translating the evaluation of a function that takes multiple arguments into evaluating a sequence of functions, each with a single argument. For example, currying a function that takes three arguments creates a nested unary function , so that the code gives the same value as the code or called in sequence, In a more mathematical language, a function that takes two arguments, one from and one from , and produces outputs in by currying is translated into a function that takes a single argument from and produces as outputs functions from to This is a natural one-to-one correspondence between these two types of functions, so that the sets together with functions between them form a .
Continuation-passing styleIn functional programming, continuation-passing style (CPS) is a style of programming in which control is passed explicitly in the form of a continuation. This is contrasted with direct style, which is the usual style of programming. Gerald Jay Sussman and Guy L. Steele, Jr. coined the phrase in AI Memo 349 (1975), which sets out the first version of the Scheme programming language. John C. Reynolds gives a detailed account of the numerous discoveries of continuations.