Analog computerAn analog computer or analogue computer is a type of computer that uses the continuous variation aspect of physical phenomena such as electrical, mechanical, or hydraulic quantities (analog signals) to model the problem being solved. In contrast, digital computers represent varying quantities symbolically and by discrete values of both time and amplitude (digital signals). Analog computers can have a very wide range of complexity.
Mechanical computerA mechanical computer is a computer built from mechanical components such as levers and gears rather than electronic components. The most common examples are adding machines and mechanical counters, which use the turning of gears to increment output displays. More complex examples could carry out multiplication and division—Friden used a moving head which paused at each column—and even differential analysis. One model, the Ascota 170 accounting machine sold in the 1960s calculated square roots.
Logarithmic scaleA logarithmic scale (or log scale) is a way of displaying numerical data over a very wide range of values in a compact way. As opposed to a linear number line in which every unit of distance corresponds to adding by the same amount, on a logarithmic scale, every unit of length corresponds to multiplying the previous value by the same amount. Hence, such a scale is nonlinear: the numbers 1, 2, 3, 4, 5, and so on, are not equally spaced. Rather, the numbers 10, 100, 1000, 10000, and 100000 would be equally spaced.
RoundingRounding means replacing a number with an approximate value that has a shorter, simpler, or more explicit representation. For example, replacing with, the fraction 312/937 with 1/3, or the expression with . Rounding is often done to obtain a value that is easier to report and communicate than the original. Rounding can also be important to avoid misleadingly precise reporting of a computed number, measurement, or estimate; for example, a quantity that was computed as but is known to be accurate only to within a few hundred units is usually better stated as "about ". ProsthaphaeresisProsthaphaeresis (from the Greek προσθαφαίρεσις) was an algorithm used in the late 16th century and early 17th century for approximate multiplication and division using formulas from trigonometry. For the 25 years preceding the invention of the logarithm in 1614, it was the only known generally applicable way of approximating products quickly. Its name comes from the Greek prosthesis (πρόσθεσις) and aphaeresis (ἀφαίρεσις), meaning addition and subtraction, two steps in the process.
Methods of computing square rootsMethods of computing square roots are numerical analysis algorithms for approximating the principal, or non-negative, square root (usually denoted , , or ) of a real number. Arithmetically, it means given , a procedure for finding a number which when multiplied by itself, yields ; algebraically, it means a procedure for finding the non-negative root of the equation ; geometrically, it means given two line segments, a procedure for constructing their geometric mean. Every real number except zero has two square roots.
Number lineIn elementary mathematics, a number line is a picture of a graduated straight line that serves as visual representation of the real numbers. Every point of a number line is assumed to correspond to a real number, and every real number to a point. The integers are often shown as specially-marked points evenly spaced on the line. Although the image only shows the integers from –3 to 3, the line includes all real numbers, continuing forever in each direction, and also numbers that are between the integers.
Sector (instrument)The sector, also known as a proportional compass or military compass, was a major calculating instrument in use from the end of the sixteenth century until the nineteenth century. It is an instrument consisting of two rulers of equal length joined by a hinge. A number of scales are inscribed upon the instrument which facilitate various mathematical calculations. It was used for solving problems in proportion, multiplication and division, geometry, and trigonometry, and for computing various mathematical functions, such as square roots and cube roots.
CalculatorAn electronic calculator is typically a portable electronic device used to perform calculations, ranging from basic arithmetic to complex mathematics. The first solid-state electronic calculator was created in the early 1960s. Pocket-sized devices became available in the 1970s, especially after the Intel 4004, the first microprocessor, was developed by Intel for the Japanese calculator company Busicom. Modern electronic calculators vary from cheap, give-away, credit-card-sized models to sturdy desktop models with built-in printers.
Multiplication algorithmA multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Efficient multiplication algorithms have existed since the advent of the decimal system. If a positional numeral system is used, a natural way of multiplying numbers is taught in schools as long multiplication, sometimes called grade-school multiplication, sometimes called the Standard Algorithm: multiply the multiplicand by each digit of the multiplier and then add up all the properly shifted results.