The computer art scene, or simply artscene, is the community interested and active in the creation of computer-based artwork.
The history of computer art predates the computer art scene for several decades, with the first experiments having taken place in the early 1950s. Devices like plotters and teletypewriters were commonly used instead of video display screens. The earliest precursors to ASCII art can be found in RTTY art, that is, pictures created by amateur radio enthusiasts with teleprinters using the Baudot code.
In the early days of microcomputers, what could be shown on a typical video display screen was limited to plain and simple text, such as that found in the ASCII code set. In the early 1980s, users of IBM PC compatible computers began to experiment with ways of forming simple pictures and designs using only the 255 characters within the Extended ASCII character set, specifically known as code page 437, created by IBM. Modems and networking technology allowed computer users to communicate with each other over bulletin board systems (BBSes); the operators of these BBSes used ASCII art to enhance the aesthetic appearance of their systems. The common user interface or video mode shared by all systems was plain text. As a result, a "scene" of artists arose to fill the need for original art to distinguish one BBS from another.
At a time when IBM PC compatibles were limited to monochrome graphics or the four preset colors of the Color Graphics Adapter, the Atari 8-bit family had a palette of 128 colors and could display 4-8 of those at once—or many more with custom programming. The Commodore 64 could display 16 fixed colors.
In 1985, the Amiga arrived with the ability to display 640x480 4096-color graphics that could be exported via the NTSC standard. This capability was used by Disney animators in movies such as The Little Mermaid and by TV producers in shows such as SeaQuest and Babylon 5.
As computer technology developed, the American National Standards Institute X3 committee invented a standard method of terminal control using escape sequences called "ANSI X3.
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
The Warez scene, often referred to as The Scene, is a worldwide, underground, organized network of pirate groups specializing in obtaining and illegally releasing digital media for free before their official sale date. The Scene distributes all forms of digital media, including computer games, movies, TV shows, music, and pornography. The Scene is meant to be hidden from the public, only being shared with those within the community.
The demoscene is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off programming, visual art, and musical skills. Demos and other demoscene productions (graphics, music, videos, games) are shared at festivals known as demoparties, voted on by those who attend and released online. The scene started with the home computer revolution of the early 1980s, and the subsequent advent of software cracking.
NOTOC A crack intro, also known as a cracktro, loader, or just intro, is a small introduction sequence added to cracked software. It aims to inform the user which "cracking crew" or individual cracker removed the software's copy protection and distributed the crack. Crack intros first appeared on Apple II computer in the late 1970s or early 1980s, and then on ZX Spectrum, Commodore 64 and Amstrad CPC games that were distributed around the world via Bulletin Board Systems (BBSes) and floppy disk copying.