The computer art scene, or simply artscene, is the community interested and active in the creation of computer-based artwork.
The history of computer art predates the computer art scene for several decades, with the first experiments having taken place in the early 1950s. Devices like plotters and teletypewriters were commonly used instead of video display screens. The earliest precursors to ASCII art can be found in RTTY art, that is, pictures created by amateur radio enthusiasts with teleprinters using the Baudot code.
In the early days of microcomputers, what could be shown on a typical video display screen was limited to plain and simple text, such as that found in the ASCII code set. In the early 1980s, users of IBM PC compatible computers began to experiment with ways of forming simple pictures and designs using only the 255 characters within the Extended ASCII character set, specifically known as code page 437, created by IBM. Modems and networking technology allowed computer users to communicate with each other over bulletin board systems (BBSes); the operators of these BBSes used ASCII art to enhance the aesthetic appearance of their systems. The common user interface or video mode shared by all systems was plain text. As a result, a "scene" of artists arose to fill the need for original art to distinguish one BBS from another.
At a time when IBM PC compatibles were limited to monochrome graphics or the four preset colors of the Color Graphics Adapter, the Atari 8-bit family had a palette of 128 colors and could display 4-8 of those at once—or many more with custom programming. The Commodore 64 could display 16 fixed colors.
In 1985, the Amiga arrived with the ability to display 640x480 4096-color graphics that could be exported via the NTSC standard. This capability was used by Disney animators in movies such as The Little Mermaid and by TV producers in shows such as SeaQuest and Babylon 5.
As computer technology developed, the American National Standards Institute X3 committee invented a standard method of terminal control using escape sequences called "ANSI X3.
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The Warez scene, often referred to as The Scene, is a worldwide, underground, organized network of pirate groups specializing in obtaining and illegally releasing digital media for free before their official sale date. The Scene distributes all forms of digital media, including computer games, movies, TV shows, music, and pornography. The Scene is meant to be hidden from the public, only being shared with those within the community.
La scène démo, ou demoscene en anglais, est une sous-culture informatique ayant pour but la création artistique sous forme de programme, fondée sur les trois domaines que sont : la musique assistée par ordinateur, l’infographie et la programmation. Le postulat de base est de réaliser des performances technologiques/artistiques en jouant sur des astuces de programmation ou de réelles performances programmatiques. Les programmes ainsi créés sont appelés démos, les compétences employées pour produire des démos sont englobées dans le demomaking (littéralement : la création de démo).
Une crack intro, aussi connue sous la dénomination de cracktro ou plus simplement intro, est une séquence d'introduction ajoutée à un programme déprotégé, à un crack ou encore à un keygen afin d'informer l'utilisateur du nom du cracker (ou le groupe de crackers) ayant supprimé la protection du logiciel. Les premières crack intros sont apparues avec les jeux pour Apple II et Commodore 64 qui étaient alors distribués mondialement via Bulletin board system ou par copie de disquettes.