Concept

Europa Universalis

Summary
Europa Universalis is a grand strategy video game developed by Paradox Development Studio and published in 2000 by Strategy First. Development The game was originally based on a French board game of the same name by Philippe Thibaut that was released in 1993. To facilitate the new game, a new proprietary software engine, known as the Europa Engine, was developed. The game went gold on January 23, 2001. Gameplay Europa Universalis lets the player take control of one of seven European nations (others are available in different scenarios) from 1492 to 1801, expanding its power through military might, diplomacy, and colonial wealth. The game takes place on a map divided into 3,633 provinces, and proceeds in a pausable real time format. The player starts the game on a two-dimensional map, which is divided into provinces and sea zones. Part of the presented world is invisible for the player (terra incognita) – it is however possible to explore individual provinces. The
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