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We introduce a family of box splines for efficient, accurate, and smooth reconstruction of volumetric data sampled on the body-centered cubic (BCC) lattice, which is the favorable volumetric sampling pattern due to its optimal spectral sphere packing prope ...
In this work, we explore a framework for the sparse representation of video sequences by means of spatio-temporal functions able to exploit the 2D nature of images as well as the temporal smoothness often associated to object trajectories. Decomposition ov ...
A 3D simulation tool for solid oxide fuel cells is presented. The aim of this work is to predict current density, flow, temperature and concentration fields in order to compare and optimize repeat element geometry for a whole stack. A commercial CFD tool w ...
An efficient inverse kinematics solver is a key element in applications targeting the on-line or off-line postural control of complex articulated figures. In the present paper we progressively describe the strategic components of a very general and robust ...
We present a real-time method for detecting deformable surfaces, with no need whatsoever for a priori pose knowledge. Our method starts from a set of wide baseline point matches between an undeformed image of the object and the image in which it is to be d ...
Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body ...
Deformable 3--D models are used extensively in Computer Graphics and Computer Vision for Visualization, Animation and Modeling. They can be represented either as traditional explicit surfaces, such as triangulated meshes, or as implicit surfaces. Explicit ...
This paper presents an overview on the IF toolset which is an environment for modelling and validation of heterogeneous real-time systems. The toolset is built upon a rich formalism, the IF notation, allowing structured automata-based system representation ...
This paper proposes a new method for the selection of sets of omnidirectional views, which contribute together to the efficient representation of a 3d scene. When the 3d surface is modelled as a function on a unit sphere, the view selection problem is most ...
Deformable 3--D models are used extensively in Computer Graphics and Computer Vision for Visualization, Animation and Modeling. They can be represented either as traditional explicit surfaces, such as triangulated meshes, or as implicit surfaces. Explicit ...