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This paper presents a sketching system for 3D organic shapes modeling and animation using virtual reality devices. On the hardware side, it is based on the Haptic Workstation™ which conveys force feedback on the user arms (upper body limbs), and a head mou ...
Given two video sequences (IS1, IS2), a composite video sequence can be generated which includes visual elements from each of the given sequences, suitably synchronized and represented in a chosen focal plane (figure 1). For example, given two video sequen ...
We propose a new fluid control technique that uses scale-dependent force control to preserve small-scale fluid detail. Control particles define local force fields and can be generated automatically from either a physical simulation or a sequence of target ...
Convincingly animating virtual humans has become of great interest in many fields since recent years. In computer games for example, virtual humans often are the main characters. Failing to realistically animate them may wreck all previous efforts made to ...
A common problem in virtual character computer animation concerns the preservation of the basic foot-floor constraint (or footplant), consisting in detecting it before enforcing it. This paper describes a system capable of generating motion while continuou ...
New relations for and interrelations between the current responses of different microelectrode arrays are presented. Interdigitated microelectrode arrays (IDAs: alternating cathodes and anodes) and uniform microband electrode arrays (MEAs: only cathodes or ...
Ever since the development of Computer Graphics in the industrial and academic worlds in the seventies, public knowledge and expertise have grown in a tremendous way, notably because of the increasing fascination for Computer Animation. This specific field ...
Modern scientific applications consume massive volumes of data produced by computer simulations. Such applications require new data management capabilities in order to scale to terabyte-scale data volumes [32, 10]. The most common way to discretize the app ...
This paper presents a novel approach for visual scene representation, combining the use of quantized color and texture local invariant features (referred to here as {\em visterms}) computed over interest point regions. In particular we investigate the diff ...
This paper presents a novel approach for visual scene representation, combining the use of quantized color and texture local invariant features (referred to here as {\em visterms}) computed over interest point regions. In particular we investigate the diff ...