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We present a polynomial-time reduction from parity games with imperfect information to safety games with imperfect information. Similar reductions for games with perfect information typically increase the game size exponentially. Our construction avoids su ...
In this work we present a method to perform a complete audiovisual source separation without need of previous information. This method is based on the assumption that sounds are caused by moving structures. Thus, an efficient representation of audio and vi ...
This article develops an equilibrium framework for the joint determination of the timing and the terms of takeovers in the presence of competition and imperfect information. The model analyzes takeovers as exchange options and derives equilibrium restructu ...
We consider imperfect-information parity games in which strategies rely on observations that provide imperfect information about the history of a play. To solve such games, i.e. to determine the winning regions of players and corresponding winning strategi ...
This paper presents a novel method of collaborative problem solving for intelligent agents in virtual environments. We describe a planner for STRIPS-like domains enhanced by techniques of "delegated computing". Instead of having one central planner with co ...
In mobile networks, authentication is a required primitive of the majority of security protocols. However, an adversary can track the location of mobile nodes by monitoring pseudonyms used for authentication. A frequently proposed solution to protect locat ...
This paper presents a dynamic model of takeovers based on the stock market valuations of merging firms. The model incorporates competition and imperfect information and determines the terms and timing of takeovers by solving option exercise games between b ...
In this paper, we propose a new low bit rate representation of a sound field and a new method for the corresponding cloudless low delay hands-free diarization suitable for low-performance mobile devices, e.g. mobile phones. The proposed audio spatio-tempor ...
We consider two-player parity games with imperfect information in which strategies rely on observations that provide imperfect information about the history of a play. To solve such games, i.e., to determine the winning regions of players and corresponding ...
Routing in large-scale mobile ad hoc networks is challenging because all the nodes are potentially moving. Geographic routing can partially alleviate this problem, as nodes can make local routing decisions based solely on the destinations' geographic coord ...