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This paper presents an original model with methodologies that integrate in a novel way different types of an autonomous virtual agent's perception in a virtual environment. Our first new approach permits the coherent management of the shared virtual enviro ...
Interactive control of a virtual character through full body movement has a wide range of applications. However, there is a need for systems that accurately reproduce the motion of a performer while accounting for surrounding obstacles. We propose an appro ...
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Virtual environments need virtual humans that are capable of interacting with objects around them. Existing virtual environments have not found satisfactory general solutions for this problem. The common method is to combine pre-designed (or motion capture ...
BEST PAPER AWARDIn this paper, we propose and evaluate three techniques for optimizing network performance in the Xen virtualized environment. Our techniques retain the basic Xen architecture of locating device dri ...
As an execution platform, the Java Virtual Machine (JVM) provides many benefits in terms of portability and security. However, this advantage turns into an obstacle when it comes to determining the computing resources (CPU, memory) a program will require t ...
We present a framework for distributed combinatorial optimization. The framework is implemented in Java, and simulates a multiagent environment in a single Java virtual machine. Each agent in the environment is executed asynchronously in a separate executi ...
Novel reconfigurable System-on-Chip (SoC) devices offer combining software with application-specific hardware accelerators to speed up applications. However, by mixing user software and user hardware, principal programming abstractions and system-software ...
The purpose of evaluation procedures is to achieve both qualitative and quantitative statements on haptic rendering realism and performance. Since a haptic interface provides an interaction between a user and a virtual environment, fidelity of a haptic int ...
In this chapter the creation of "virtual prototypes" of complex micro-electro-mechanical transducers is presented. Creating these behavioural models can be partially automatised using a reduced-order modelling (ROM) method. It uses modal decomposition to r ...