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Architectural sites suffers from weathering effects such as liquid sedimentation, lampblack or pollution deposit, moss growing or longterm erosion. Displaying their impact on present buildings could help deciders to plan relevant actions for preserving the ...
Given two video sequences, a composite video sequence can be generated which includes visual elements from each of the given sequences, suitably synchronized and represented in a chosen focal plane. For example, given two video sequences with each showing ...
The paper deals with long range outdoor sound propagation predictions under range dependant complex environment using the parabolic equation approach (PE). New developments allowing to work beyond the classical limits of the PE method are presented: the re ...
Given two video sequences (IS1, IS2), a composite video sequence (15) can be generated which includes visual elements (A, B, 21) from each of the given sequences, suitably synchronized and represented in a chosen focal plane. For example, given two video s ...
Given two video sequences (IS1, IS2), a composite video sequence can be generated which includes visual elements from each of the given sequences, suitably synchronized and represented in a chosen focal plane (figure 1). For example, given two video sequen ...
Key to the design of human-machine gesture interface applications is the ability of the machine to quickly and efficiently identify and track the hand movements of its user. In a wearable computer system equipped with head-mounted cameras, this task is ext ...
Particle filtering (PF) is now established as one of the most popular methods for visual tracking. Within this framework, two assumptions are generally made. The first is that the data are temporally independent given the sequence of object states, and the ...
Convincingly animating virtual humans has become of great interest in many fields since recent years. In computer games for example, virtual humans often are the main characters. Failing to realistically animate them may wreck all previous efforts made to ...
This paper presents a novel approach for visual scene representation, combining the use of quantized color and texture local invariant features (referred to here as {\em visterms}) computed over interest point regions. In particular we investigate the diff ...
This paper presents a novel approach for visual scene representation, combining the use of quantized color and texture local invariant features (referred to here as {\em visterms}) computed over interest point regions. In particular we investigate the diff ...