Concept

Wolfenstein 3D

Related publications (7)

DyNCA: Real-time Dynamic Texture Synthesis Using Neural Cellular Automata

Sabine Süsstrunk, Tong Zhang, Ehsan Pajouheshgar, Yitao Xu

Current Dynamic Texture Synthesis (DyTS) models can synthesize realistic videos. However, they require a slow iterative optimization process to synthesize a single fixed-size short video, and they do not offer any post-training control over the synthesis p ...
2023

DyNCA: Real-time Dynamic Texture Synthesis Using Neural Cellular Automata

Sabine Süsstrunk, Tong Zhang, Ehsan Pajouheshgar, Yitao Xu

Current Dynamic Texture Synthesis (DyTS) models can synthesize realistic videos. However, they require a slow iterative optimization process to synthesize a single fixed-size short video, and they do not offer any post-training control over the synthesis p ...
Los Alamitos2023

Real-time 360 Body Scanning System for Virtual Reality Research Applications

Olaf Blanke, Bruno Herbelin, Florian Lance, Louis Philippe Albert

We present a low-cost solution to perform the online and realistic representation of users using an array of depth cameras. The system is composed of a cluster of 10 Microsoft Kinect 2 cameras, each one associated to a compact NUC PC to stream live depth & ...
2019

Therapy software for enhancing numerical cognition

We present a novel software for the acquisition of central components of number processing and representation as well as mathematical understanding. The software is based on current neurocognitive concepts and insights. The learning process is supported th ...
BIS Verlag2011

Visual creation of inhabited 3D environments: An ontology-based approach

Daniel Thalmann, Alejandra Garcia Rojas Martinez

The creation of virtual reality applications and 3D environments is a complex task that requires good programming skills and expertise in computer graphics and many other disciplines. The complexity increases when we want to include complex entities such a ...
2008

On-line locomotion synthesis for virtual humans

Pascal Glardon

Ever since the development of Computer Graphics in the industrial and academic worlds in the seventies, public knowledge and expertise have grown in a tremendous way, notably because of the increasing fascination for Computer Animation. This specific field ...
EPFL2006

Compression of 3D models with NURBS

Diego Santa Cruz Ducci

With recent progress in computing, algorithmics and telecommunications, 3D models are increasingly used in various multimedia applications. Examples include visualization, gaming, entertainment and virtual reality. In the multimedia domain 3D models have b ...
EPFL2003

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