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Related lectures (32)
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Gamification: Introduction and Techniques
Introduces the history and techniques of gamification in various contexts.
Game Mechanics: Camera Viewpoints
Explores camera viewpoints, player interaction, game design, 'flow' state, difficulty adjustment, and game engine mechanics.
Gibbs Sampling: Simulated Annealing
Covers the concept of Gibbs sampling and its application in simulated annealing.
Advanced SEM & FIB
Explores advanced SEM techniques and FIB technology for imaging and sample preparation.
Influences in Elden Ring
Delves into the influences of literature, mythology, and philosophy on the gaming experience in Elden Ring.
Noita: Magic Wand Mechanics
Delves into the mechanics of magic wands in Noita, exploring spells, mana, and strategic choices.
Reflections of Melancholy
Explores the subtle use of melancholy in Hollow Knight, creating a profound and emotional gaming experience.
Action Games: Sub-Genres and Gameplay
Explores the definition and sub-genres of action games, from FPS to strategy.
HRTEM: Image Formation
Explores HRTEM image formation through interference of transmitted and diffracted beams, covering contrast transfer function, aberration correction, and phase retrieval techniques.
Quantum Entanglement
Explores quantum entanglement, Bell inequalities, and self-testing in quantum systems.