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The brain representation of the body, called the body schema, is susceptible to plasticity. For instance, subjects experiencing a rubber hand illusion develop a sense of ownership of a mannequin hand when they view it being touched while tactile stimuli ar ...
A new concept for generating visual effects with metallized gratings is introduced. Shadow evaporation of aluminum onto dielectric gratings is shown to produce strongly asymmetric color effects. Zero-order effects are combined with +/- first-order transmis ...
VR (Virtual Reality) is a real-time simulation that creates the subjective illusion of being in a virtual world.This thesis explores how integrating the user's body and fingers can be achieved and beneficial for the user to experience VR.At the advent of V ...
The paper provides considerations relative to the application of 3D vision methods and presents some lessons learnt in this respect by presenting four 3D vision tasks and discussing the selection of vision sensing devices meant to solving the task. After a ...
Performing motor tasks in virtual environments is best achieved with motion capture and animation of a 3D character that participants control in real time and perceive as being their avatar in the virtual environment. A strong Sense of Embodiment (SoE) for ...
A new concept for generating visual effects with metallized gratings is introduced. Shadow evaporation of aluminum onto dielectric gratings is shown to produce strongly asymmetric color effects. Zero-order effects are combined with +/- first-order transmis ...
Rendering and animating a multitude of articulated characters in real-time presents a real challenge, and few hardware systems are up to the task. Up to now, little research has been conducted to tackle the issue of real-time rendering of numerous virtual ...
This paper discusses how realtime face tracking and performance-based animation can facilitate new ways of interaction for computer gaming and other online applications. We identify a number of requirements for realtime face capture and animation systems, ...
Summary form only given. Telepresence is the future of multimedia systems and will allow participants to share professional and private experiences, meetings, games, parties. The concepts of distributed virtual environments are a key technology to implemen ...
Synchronization of speech, facial expressions and body gestures is one of the most critical problems in realistic avatar animation in virtual environments. In this paper, we address this problem by proposing a new high-level animation language to describe ...