A graphics library is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks. This can be done purely in software and running on the CPU, common in embedded systems, or being hardware accelerated by a GPU, more common in PCs. By employing these functions, a program can assemble an image to be output to a monitor. This relieves the programmer of the task of creating and optimizing these functions, and allows them to focus on building the graphics program. Graphics libraries are mainly used in video games and simulations.
The use of graphics libraries in connection with video production systems, such as Pixar RenderMan, is not covered here.
Some APIs use Graphics Library (GL) in their name, notably OpenGL and WebGL.
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Computer graphics deals with generating s and art with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing.
The students study and apply fundamental concepts and algorithms of computer graphics for rendering, geometry
synthesis, and animation. They design and implement their own interactive graphics program
Explores the system of graphics in cartographic representations, focusing on visual variables, their properties, and implications for information perception.
WebGL is a set of standardized JavaScript APIs for GPU accelerated graphics. Security of the WebGL interface is paramount because it exposes remote and unsandboxed access to the underlying graphics stack (including the native GL libraries and GPU drivers) ...
GPU-accelerated graphics is commonly used in mobile applications. Unfortunately, the graphics interface exposes a large amount of potentially vulnerable kernel code (i.e., the GPU device driver) to untrusted applications. This broad attack surface has resu ...
Despite the wide amount of computer graphics frameworks and solutions available for virtual reality, it is still difficult to find a perfect one fitting at the same time the many constraints of research and educational contexts. Advanced functionalities an ...