Markov algorithmIn theoretical computer science, a Markov algorithm is a string rewriting system that uses grammar-like rules to operate on strings of symbols. Markov algorithms have been shown to be Turing-complete, which means that they are suitable as a general model of computation and can represent any mathematical expression from its simple notation. Markov algorithms are named after the Soviet mathematician Andrey Markov, Jr. Refal is a programming language based on Markov algorithms.
Register machineIn mathematical logic and theoretical computer science, a register machine is a generic class of abstract machines used in a manner similar to a Turing machine. All the models are Turing equivalent. The register machine gets its name from its use of one or more "registers". In contrast to the tape and head used by a Turing machine, the model uses multiple, uniquely addressed registers, each of which holds a single positive integer.
Church–Turing thesisIn computability theory, the Church–Turing thesis (also known as computability thesis, the Turing–Church thesis, the Church–Turing conjecture, Church's thesis, Church's conjecture, and Turing's thesis) is a thesis about the nature of computable functions. It states that a function on the natural numbers can be calculated by an effective method if and only if it is computable by a Turing machine. The thesis is named after American mathematician Alonzo Church and the British mathematician Alan Turing.
Combinatory logicCombinatory logic is a notation to eliminate the need for quantified variables in mathematical logic. It was introduced by Moses Schönfinkel and Haskell Curry, and has more recently been used in computer science as a theoretical model of computation and also as a basis for the design of functional programming languages. It is based on combinators, which were introduced by Schönfinkel in 1920 with the idea of providing an analogous way to build up functions—and to remove any mention of variables—particularly in predicate logic.
Semi-Thue systemIn theoretical computer science and mathematical logic a string rewriting system (SRS), historically called a semi-Thue system, is a rewriting system over strings from a (usually finite) alphabet. Given a binary relation between fixed strings over the alphabet, called rewrite rules, denoted by , an SRS extends the rewriting relation to all strings in which the left- and right-hand side of the rules appear as substrings, that is , where , , , and are strings. The notion of a semi-Thue system essentially coincides with the presentation of a monoid.
Search problemIn the mathematics of computational complexity theory, computability theory, and decision theory, a search problem is a type of computational problem represented by a binary relation. Intuitively, the problem consists in finding structure "y" in object "x". An algorithm is said to solve the problem if at least one corresponding structure exists, and then one occurrence of this structure is made output; otherwise, the algorithm stops with an appropriate output ("not found" or any message of the like).
Recursive languageIn mathematics, logic and computer science, a formal language (a set of finite sequences of symbols taken from a fixed alphabet) is called recursive if it is a recursive subset of the set of all possible finite sequences over the alphabet of the language. Equivalently, a formal language is recursive if there exists a Turing machine that, when given a finite sequence of symbols as input, always halts and accepts it if it belongs to the language and halts and rejects it otherwise.
Complexity classIn computational complexity theory, a complexity class is a set of computational problems "of related resource-based complexity". The two most commonly analyzed resources are time and memory. In general, a complexity class is defined in terms of a type of computational problem, a model of computation, and a bounded resource like time or memory. In particular, most complexity classes consist of decision problems that are solvable with a Turing machine, and are differentiated by their time or space (memory) requirements.
Model of computationIn computer science, and more specifically in computability theory and computational complexity theory, a model of computation is a model which describes how an output of a mathematical function is computed given an input. A model describes how units of computations, memories, and communications are organized. The computational complexity of an algorithm can be measured given a model of computation. Using a model allows studying the performance of algorithms independently of the variations that are specific to particular implementations and specific technology.
Halting problemIn computability theory, the halting problem is the problem of determining, from a description of an arbitrary computer program and an input, whether the program will finish running, or continue to run forever. The halting problem is undecidable, meaning that no general algorithm exists that solves the halting problem for all possible program–input pairs. A key part of the formal statement of the problem is a mathematical definition of a computer and program, usually via a Turing machine.