A game development tool is a specialized software application that assists or facilitates the making of a video game. Some tasks handled by tools include the conversion of assets (such as 3D models, textures, etc.) into formats required by the game, level editing and script compilation.
Almost all game development tools are developed by the developer custom for one game, or by a console manufacturer (such as Nintendo or Microsoft) as part of a game development kit. Though tools may be re-used for later games, they almost always start out as a resource for a single game. While many COTS packages are used in the production of games—such as 3D packages like Maya and 3D Studio Max, graphic editors like Photoshop and IDEs like Microsoft Visual Studio—they are not considered solely game development tools since they have uses beyond game development.
The game tools may or may not be released along with the final game, depending on what the tool is used for. For contemporary games, it is common to include at least level editors with games that require them.
Early in the history of the video game industry, game programming tools were non-existent. This wasn't a hindrance for the types of games that could be created at the time, however. While today a game like Pac-Man would most likely have levels generated with a level editor, in the industry's infancy, such levels were hard coded into the game's source code.
Images of the player's character were also hard-coded, being drawn, frame by frame, by source code commands. As soon as the more technologically advanced use of sprites became common, game development tools began to emerge, custom programmed by the programmer. Today, game development tools are still often programmed by members of the game development team by programmers, often whose sole job is to develop and maintain tools.
Bitsy: A game development tool featured exclusively at itch.io
RPG Maker, known in Japan as RPG Tsukūru for the development of role-playing video games (RPGs)
Numerous tools can be used to assist in game development.
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3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional , are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering , usually s but sometimes s. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays.
Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers.
A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools. Game programming has many specialized disciplines, all of which fall under the umbrella term of "game programmer". A game programmer should not be confused with a game designer, who works on game design. In the early days of video games (from the early 1970s to mid-1980s), a game programmer also took on the job of a designer and artist.
EEGLAB signal processing environment is currently the leading open-source software for processing electroencephalographic (EEG) data. The Neuroscience Gateway (NSG, nsgportal.org) is a web and API-based portal allowing users to easily run a variety of neur ...