A game development tool is a specialized software application that assists or facilitates the making of a video game. Some tasks handled by tools include the conversion of assets (such as 3D models, textures, etc.) into formats required by the game, level editing and script compilation.
Almost all game development tools are developed by the developer custom for one game, or by a console manufacturer (such as Nintendo or Microsoft) as part of a game development kit. Though tools may be re-used for later games, they almost always start out as a resource for a single game. While many COTS packages are used in the production of games—such as 3D packages like Maya and 3D Studio Max, graphic editors like Photoshop and IDEs like Microsoft Visual Studio—they are not considered solely game development tools since they have uses beyond game development.
The game tools may or may not be released along with the final game, depending on what the tool is used for. For contemporary games, it is common to include at least level editors with games that require them.
Early in the history of the video game industry, game programming tools were non-existent. This wasn't a hindrance for the types of games that could be created at the time, however. While today a game like Pac-Man would most likely have levels generated with a level editor, in the industry's infancy, such levels were hard coded into the game's source code.
Images of the player's character were also hard-coded, being drawn, frame by frame, by source code commands. As soon as the more technologically advanced use of sprites became common, game development tools began to emerge, custom programmed by the programmer. Today, game development tools are still often programmed by members of the game development team by programmers, often whose sole job is to develop and maintain tools.
Bitsy: A game development tool featured exclusively at itch.io
RPG Maker, known in Japan as RPG Tsukūru for the development of role-playing video games (RPGs)
Numerous tools can be used to assist in game development.
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