In computer science, data that has several parts, known as a record, can be divided into fields (data fields). Relational databases arrange data as sets of database records, so called rows. Each record consists of several fields; the fields of all records form the columns.
Examples of fields: name, gender, hair colour.
In object-oriented programming, a field (also called data member or member variable) is a particular piece of data encapsulated within a class or object. In the case of a regular field (also called instance variable), for each instance of the object there is an instance variable: for example, an Employee class has a Name field and there is one distinct name per employee. A static field (also called class variable) is one variable, which is shared by all instances. Fields are abstracted by properties, which allow them to be read and written as if they were fields, but these can be translated to getter and setter method calls.
Fields that contain a fixed number of bits are known as fixed length fields. A four byte field for example may contain a 31 bit binary integer plus a sign bit (32 bits in all). A 30 byte name field may contain a person's name typically padded with blanks at the end.
The disadvantage of using fixed length fields is that some part of the field may be wasted but space is still required for the maximum length case. Also, where fields are omitted, padding for the missing fields is still required to maintain fixed start positions within a record for instance.
A variable length field is not always the same physical size.
Such fields are nearly always used for text fields that can be large, or fields that vary greatly
in length. For example, a bibliographical database like PubMed has many small fields such
as publication date and author name, but also has abstracts, which vary greatly in length.
Reserving a fixed-length field of some length would be inefficient because it would enforce a
maximum length on abstracts, and because space would be wasted in most records (particularly if many articles lacked abstracts entirely).
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Object-Oriented Programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or properties), and the code is in the form of procedures (often known as methods). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object.
In computer science, a record (also called a structure, struct, or compound data) is a basic data structure. Records in a database or spreadsheet are usually called "rows". A record is a collection of fields, possibly of different data types, typically in a fixed number and sequence. The fields of a record may also be called members, particularly in object-oriented programming; fields may also be called elements, though this risks confusion with the elements of a collection.
In computing, an attribute is a specification that defines a property of an object, element, or file. It may also refer to or set the specific value for a given instance of such. For clarity, attributes should more correctly be considered metadata. An attribute is frequently and generally a property of a property. However, in actual usage, the term attribute can and is often treated as equivalent to a property depending on the technology being discussed. An attribute of an object usually consists of a name and a value.
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