Cooperation (written as co-operation in British English and, rarely, coöperation) is the process of groups of organisms working or acting together for common, mutual, or some underlying benefit, as opposed to working in competition for selfish benefit. Many animal and plant species cooperate both with other members of their own species and with members of other species (symbiosis or mutualism).
Humans cooperate for the same reasons as other animals: immediate benefit, genetic relatedness, and reciprocity, but also for particularly human reasons, such as honesty signaling (indirect reciprocity), cultural group selection, and for reasons having to do with cultural evolution.
Language allows humans to cooperate on a very large scale. Certain studies have suggested that fairness affects human cooperation; individuals are willing to punish at their own cost (altruistic punishment) if they believe that they are being treated unfairly. Sanfey, et al. conducted an experiment where 19 individuals were scanned using MRI while playing an ultimatum game in the role of the responder. They received offers from other human partners and from a computer partner. Responders refused unfair offers from human partners at a significantly higher rate than those from a computer partner. The experiment also suggested that altruistic punishment is associated with negative emotions that are generated in unfair situations by the anterior insula of the brain.
It has been observed that image scoring, where a participant learns of their counterpart's prior behavior or reputation, promotes cooperative behavior in situations where direct reciprocity is unlikely. This implies that in situations where reputation and status are involved, humans tend to cooperate more.
Amongst other organisms and human beings, there is types of behaviours exhibited that is cooperation behaviors. Many organisms that aren't apes, like fish, birds, and insects exhibit cooperative behavior: teaching, helping, and self-sacrifice that are most similar to us, show a great level of cooperation together to solve problems.
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
Mainly based on the discussion of peer reviewed academic papers, the course introduces non economists to the main types of applied models used in environmental economic analysis: linear programming, p
The course introduces non economists to the economic analysis of climate change: economic activity and climate change, estimation of climate impacts, optimal mitigation and adaptation, national and in
This course focuses on the economic and organizational conditions that shape technological innovation by firms. The intent is for students to learn core concepts that can make innovation initiatives
A social network is a social structure made up of a set of social actors (such as individuals or organizations), sets of dyadic ties, and other social interactions between actors. The social network perspective provides a set of methods for analyzing the structure of whole social entities as well as a variety of theories explaining the patterns observed in these structures. The study of these structures uses social network analysis to identify local and global patterns, locate influential entities, and examine network dynamics.
The dictator game is a popular experimental instrument in social psychology and economics, a derivative of the ultimatum game. The term "game" is a misnomer because it captures a decision by a single player: to send money to another or not. Thus, the dictator has the most power and holds the preferred position in this “game.” Although the “dictator” has the most power and presents a take it or leave it offer, the game has mixed results based on different behavioral attributes.
The public goods game is a standard of experimental economics. In the basic game, subjects secretly choose how many of their private tokens to put into a public pot. The tokens in this pot are multiplied by a factor (greater than one and less than the number of players, N) and this "public good" payoff is evenly divided among players. Each subject also keeps the tokens they do not contribute. Public goods games are fundamental in experimental economics. The nature of the experiment is incentives and the problem of free riding.
Countless aspects of touch and closeness have been questioned in an unprecedented way during the recent Covid epidemic. Social practices as banal as greetings were both reflexively and practically challenged and sometimes deeply altered, resulting in painf ...
2024
, , ,
Wizard of Oz, a very commonly employed technique in human-robot interaction, faces the criticism of being deceptive as the humans interacting with the robot are told, if at all, only at the end of their interaction that there was in fact a human behind the ...
Humans often rely on their perspective taking skills to thrive within the world's complex relations and connections. An adequate understanding of others' spatial perspectives can increase the quality of the interaction, not only perceptually but also cogni ...