A side-scrolling video game (alternatively side-scroller) is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.
Hardware support of smooth scrolling backgrounds is built into many arcade games, some game consoles, and home computers. Examples include 8-bit consoles like the Atari 8-bit family and Nintendo Entertainment System, and 16-bit consoles, such as the Super Nintendo Entertainment System and Sega Genesis. These 16-bit consoles added multiple layers, which can be scrolled independently for a parallax scrolling effect.
A common use of the side-scrolling format is in platform games (platformers). Super Mario Bros. (1985) is an example of a platform game.
The side-scrolling format is also popular among beat 'em ups, such as the Battletoads series. Often in beat 'em ups, the screen will lock into place until the enemies on screen have been defeated.
The side-scrolling format can also be found in the shooter genre, such as in games like Gradius and R-type. In this genre, the player usually starts with a basic ship that flies from left to right, acquiring Power-ups which allow them to face an ever-increasing horde of enemies. This genre traces its roots back to fast-paced arcade games such as Defender.
Implementation of side scrolling design can vary depending on the game, often the screen will scroll forward or backward following the speed and direction of the player character. In other games or stages, the screen will follow the player character but only scroll forward, not backward, so once something has passed off the back of the screen, it can no longer be visited. Some games have stages in which the screen scrolls forward by itself at a steady pace, requiring the player to keep up in order to survive; this is generally referred to as auto-scrolling.
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper. Scramble (1981) An early horizontal-scrolling shooter from which gameplay elements of the Gradius series were inspired. Although there is no canonical relationship between Scramble and the Gradius series, Scramble is implied to be a spiritual predecessor to the series, evident by its appearance in flashbacks during Gradius introduction sequences (Gradius Advance).
GameFan (originally known as Diehard GameFan) was a publication started by Tim Lindquist, Greg Off, George Weising, and Dave Halverson in September 1992 that provided coverage of domestic and imported video games. It was notable for its extensive use of game screenshots in its page design, contrasting other U.S. publications at the time. The original magazine ceased publishing in December 2000. In April 2010, Halverson relaunched GameFan as a video games and film magazine.
Humans often rely on their perspective taking skills to thrive within the world's complex relations and connections. An adequate understanding of others' spatial perspectives can increase the quality of the interaction, not only perceptually but also cogni ...
EPFL2021
,
Abstract—Recent advances in Virtual Reality (VR) technologies have resulted in a wider availability of Head Mounted Displays (HMDs). However, it is still unclear if VR gaming offers a substantial added value to players. For this reason a comparison of gami ...
Low-loss nanostructured dielectric metasurfaces have emerged as a breakthrough platform for ultrathin optics and cutting-edge photonic applications, including beam shaping, focusing, and holography. However, the static nature of their constituent materials ...