Shake is a discontinued image compositing package used in the post-production industry developed by Nothing Real for Windows and later acquired by Apple Inc. Shake was widely used in visual effects and digital compositing for film, video and commercials. Shake exposed its node graph architecture graphically. It enabled complex image processing sequences to be designed through the connection of effects "nodes" in a graphical workflow interface. This type of compositing interface allowed great flexibility, including the ability to modify the parameters of an earlier image processing step "in context" (while viewing the final ). Many other compositing packages, such as Blender, Blackmagic Fusion, Nuke and Cineon, also used a similar node-based approach. Shake 4 was available for Mac OS X and Linux. Support for Microsoft Windows and IRIX was discontinued in previous versions. On July 30, 2009, Apple discontinued Shake. No direct product replacement was announced by Apple, but some features are now available in Final Cut Studio and Motion, such as the SmoothCam filter. In 1996, Arnaud Hervas and Allen Edwards founded Nothing Real, and released Shake 1.0 as a command-line tool for image processing to high-end visual effects facilities in early 1997. Emmanuel Mogenet joined the R&D as a senior developer in the summer of 1997 as Shake 2.0 was being rewritten with a full user interface. In the fall of 1997, Dan Candela (R&D), Louis Cetorelli (head of support) and Peter Warner (designer/expert user) were added to the team. After initially working as a consultant in early 1998, Ron Brinkmann also joined in early 1998 as product manager. This core group were all among the original employees. Shake 2.0 was first shown at the 1998 NAB conference as an alpha demo with a minimal set of nodes, a node view and the player. A more complete beta version of Shake was shown at the 1998 SIGGRAPH conference. Version 2 was released in early 1999 for Windows NT and IRIX, costing 3900 for a render-only license.