Related concepts (15)
Horseshoe map
In the mathematics of chaos theory, a horseshoe map is any member of a class of chaotic maps of the square into itself. It is a core example in the study of dynamical systems. The map was introduced by Stephen Smale while studying the behavior of the orbits of the van der Pol oscillator. The action of the map is defined geometrically by squishing the square, then stretching the result into a long strip, and finally folding the strip into the shape of a horseshoe. Most points eventually leave the square under the action of the map.
Hénon map
In mathematics, the Hénon map, sometimes called Hénon–Pomeau attractor/map, is a discrete-time dynamical system. It is one of the most studied examples of dynamical systems that exhibit chaotic behavior. The Hénon map takes a point (xn, yn) in the plane and maps it to a new point The map depends on two parameters, a and b, which for the classical Hénon map have values of a = 1.4 and b = 0.3. For the classical values the Hénon map is chaotic. For other values of a and b the map may be chaotic, intermittent, or converge to a periodic orbit.
Periodic point
In mathematics, in the study of iterated functions and dynamical systems, a periodic point of a function is a point which the system returns to after a certain number of function iterations or a certain amount of time. Given a mapping f from a set X into itself, a point x in X is called periodic point if there exists an n so that where f_n is the nth iterate of f. The smallest positive integer n satisfying the above is called the prime period or least period of the point x.
Limit set
In mathematics, especially in the study of dynamical systems, a limit set is the state a dynamical system reaches after an infinite amount of time has passed, by either going forward or backwards in time. Limit sets are important because they can be used to understand the long term behavior of a dynamical system. A system that has reached its limiting set is said to be at equilibrium.
Attractor
In the mathematical field of dynamical systems, an attractor is a set of states toward which a system tends to evolve, for a wide variety of starting conditions of the system. System values that get close enough to the attractor values remain close even if slightly disturbed. In finite-dimensional systems, the evolving variable may be represented algebraically as an n-dimensional vector. The attractor is a region in n-dimensional space.
Limit cycle
In mathematics, in the study of dynamical systems with two-dimensional phase space, a limit cycle is a closed trajectory in phase space having the property that at least one other trajectory spirals into it either as time approaches infinity or as time approaches negative infinity. Such behavior is exhibited in some nonlinear systems. Limit cycles have been used to model the behavior of many real-world oscillatory systems. The study of limit cycles was initiated by Henri Poincaré (1854–1912).
Rössler attractor
The Rössler attractor ˈrɒslər is the attractor for the Rössler system, a system of three non-linear ordinary differential equations originally studied by Otto Rössler in the 1970s. These differential equations define a continuous-time dynamical system that exhibits chaotic dynamics associated with the fractal properties of the attractor. Rössler interpreted it as a formalization of a taffy-pulling machine. Some properties of the Rössler system can be deduced via linear methods such as eigenvectors, but the main features of the system require non-linear methods such as Poincaré maps and bifurcation diagrams.
Ergodicity
In mathematics, ergodicity expresses the idea that a point of a moving system, either a dynamical system or a stochastic process, will eventually visit all parts of the space that the system moves in, in a uniform and random sense. This implies that the average behavior of the system can be deduced from the trajectory of a "typical" point. Equivalently, a sufficiently large collection of random samples from a process can represent the average statistical properties of the entire process.
Flow (mathematics)
In mathematics, a flow formalizes the idea of the motion of particles in a fluid. Flows are ubiquitous in science, including engineering and physics. The notion of flow is basic to the study of ordinary differential equations. Informally, a flow may be viewed as a continuous motion of points over time. More formally, a flow is a group action of the real numbers on a set. The idea of a vector flow, that is, the flow determined by a vector field, occurs in the areas of differential topology, Riemannian geometry and Lie groups.
Iterated function
In mathematics, an iterated function is a function X → X (that is, a function from some set X to itself) which is obtained by composing another function f : X → X with itself a certain number of times. The process of repeatedly applying the same function is called iteration. In this process, starting from some initial object, the result of applying a given function is fed again in the function as input, and this process is repeated. For example on the image on the right: with the circle‐shaped symbol of function composition.

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