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Related lectures (20)
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Graphics Fundamentals: Rendering, Transformations, and Procedural Modeling
Covers rendering techniques, transformations, and geometric content basics, preparing students for the upcoming exam and introducing advanced graphics concepts.
Thermal Insulation in Building Construction
Explores the role of thermal insulation in building construction, emphasizing materials and energy efficiency.
Pinhole Camera and Barycentric Coordinates
Covers pinhole cameras, degrees of freedom, Phong lighting, and barycentric coordinates with sample exam questions.
Lighting Phong: Basics and Models
Introduces the basics of lighting in computer graphics, including surface reflectance, ray tracing, and the Phong lighting model.
Modeling Class: Vesta Software Visualization
Explores crystal structure visualization using Vesta software for CCP and HCP arrangements.
Rasterization and Transformations
Covers transforming surface normals, forced perspective, shading algorithms, and input values computation in fragment shaders.
Depth Perception: Cues and VR
Covers depth perception cues, stereoscopic vision, and the role of parallax in VR.
Depth Perception: Monocular and Binocular Cues
Covers depth perception, focusing on monocular and binocular cues, including motion parallax and stereoscopic vision.
Shape from Shading and Texture
Covers shape from shading, texture, reflectance maps, and specularities in computer vision.
Lighting: Shadows and Recursion
Explores multiple light sources, shadows, recursive ray tracing, and lighting computations in ray tracing.