Tech noirTech-noir (also known as cyber noir, future noir and science fiction noir) is a hybrid genre of fiction, particularly film, combining film noir and science fiction, epitomized by Ridley Scott's Blade Runner (1982) and James Cameron's The Terminator (1984). The tech-noir presents "technology as a destructive and dystopian force that threatens every aspect of our reality". Cameron coined the term in The Terminator, using it as the name of a nightclub, but also to invoke associations with both the film noir genre and with futuristic sci-fi.
Science fiction studiesScience fiction studies is the common name for the academic discipline that studies and researches the history, culture, and works of science fiction and, more broadly, speculative fiction. The modern field of science fiction studies is closely related to popular culture studies, a subdiscipline of cultural studies, and film and literature studies. Because of the ties with futurism and utopian works, there is often overlap with these fields as well. The field also has spawned subfields, such as feminist science fiction studies.
BiopunkBiopunk (a portmanteau of "biotechnology" or "biology" and "punk") is a subgenre of science fiction that focuses on biotechnology. It is derived from cyberpunk, but focuses on the implications of biotechnology rather than mechanical cyberware and information technology. Biopunk is concerned with synthetic biology. It is derived of cyberpunk involving bio-hackers, biotech megacorporations, and oppressive government agencies that manipulate human DNA.
Soft science fictionSoft science fiction, or soft SF, is a category of science fiction with two different definitions, defined in contrast to hard science fiction. It can refer to science fiction that explores the "soft" sciences (e.g. psychology, political science, anthropology), as opposed to hard science fiction, which explores the "hard" sciences (e.g. physics, astronomy, biology). It can also refer to science fiction which prioritizes human emotions over the scientific accuracy or plausibility of hard science fiction.
AfrofuturismAfrofuturism is a cultural aesthetic, philosophy of science, and history that explores the intersection of the African diaspora culture with science and technology. It addresses themes and concerns of the African diaspora through technoculture and speculative fiction, encompassing a range of media and artists with a shared interest in envisioning black futures that stem from Afro-diasporic experiences. While Afrofuturism is most commonly associated with science fiction, it can also encompass other speculative genres such as fantasy, alternate history, and magic realism.
Brain implantBrain implants, often referred to as neural implants, are technological devices that connect directly to a biological subject's brain – usually placed on the surface of the brain, or attached to the brain's cortex. A common purpose of modern brain implants and the focus of much current research is establishing a biomedical prosthesis circumventing areas in the brain that have become dysfunctional after a stroke or other head injuries. This includes sensory substitution, e.g., in vision.
The Time MachineThe Time Machine is a post-apocalyptic science fiction novella by H. G. Wells, published in 1895. The work is generally credited with the popularization of the concept of time travel by using a vehicle or device to travel purposely and selectively forward or backward through time. The term "time machine", coined by Wells, is now almost universally used to refer to such a vehicle or device. Utilizing a frame story set in then-present Victorian England, Wells' text focuses on a recount of the otherwise anonymous Time Traveller's journey into the far future.
Boing BoingBoing Boing is a website, first established as a zine in 1988, later becoming a group blog. Common topics and themes include technology, futurism, science fiction, gadgets, intellectual property, Disney, and left-wing politics. It twice won the Bloggies for Weblog of the Year, in 2004 and 2005. The editors are Mark Frauenfelder, David Pescovitz, Carla Sinclair, and Rob Beschizza, and the publisher is Jason Weisberger.
Live action role-playing gameA live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters. The players pursue goals within a fictional setting represented by real-world environments while interacting with each other in character. The outcome of player actions may be mediated by game rules or determined by consensus among players. Event arrangers called gamemasters decide the setting and rules to be used and facilitate play.
Wetware (brain)Wetware is a term drawn from the computer-related idea of hardware or software, but applied to biological life forms. The prefix "wet" is a reference to the water found in living creatures. Wetware is used to describe the elements equivalent to hardware and software found in a person, especially the central nervous system (CNS) and the human mind. The term wetware finds use in works of fiction, in scholarly publications and in popularizations. The "hardware" component of wetware concerns the bioelectric and biochemical properties of the CNS, specifically the brain.