Programming is a form of music production and performance using electronic devices and computer software, such as sequencers and workstations or hardware synthesizers, sampler and sequencers, to generate sounds of musical instruments. These musical sounds are created through the use of music coding languages. There are many music coding languages of varying complexity. Music programming is also frequently used in modern pop and rock music from various regions of the world, and sometimes in jazz and contemporary classical music. It gained popularity in the 1950s and has been emerging ever since.
Music programming is the process in which a musician produces a sound or "patch" (be it from scratch or with the aid of a synthesizer/sampler), or uses a sequencer to arrange a song.
Music coding languages are used to program the electronic devices to produce the instrumental sounds they make. Each coding language has its own level of difficulty and function.
Alda
The music coding language Alda provides a tutorial on coding music and is, "designed for musicians who do not know how to program, as well as programmers who do not know how to music". The website also has links to install, tutorial, cheat sheet, docs, and community for anyone visiting the website.
LC
LC computer music programming language is a more complex computer music programming language meant for more experienced coders. One of the differences between this language and other music coding languages is that, "Unlike existing unit-generator languages, LC provides objects as well as library functions and methods that can directly represent microsounds and related manipulations that are involved in microsound synthesis."
Music programming has had a vast history of development leading to the creation of different programs and languages. Each development comes with more function and utility and each decade tends to favor a certain program and or piece of equipment.
The first digital synthesis family of computer programs and languages being MUSIC-N created by Max Mathews.
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
In this class we will explore some of the fundamental ways in which the pervasiveness of digital devices has completely revolutionized the world of music in the last 40 years, both from the point of v
A synthesizer (also spelled synthesiser) is an electronic musical instrument that generates audio signals. Synthesizers typically create sounds by generating waveforms through methods including subtractive synthesis, additive synthesis and frequency modulation synthesis. These sounds may be altered by components such as filters, which cut or boost frequencies; envelopes, which control articulation, or how notes begin and end; and low-frequency oscillators, which modulate parameters such as pitch, volume, or filter characteristics affecting timbre.
Hip hop or hip-hop, also known as rap and formerly known as disco rap, is a genre of popular music that was originated in the Bronx borough of New York City in the early 1970s by African Americans, having existed for several years prior to mainstream discovery. Hip hop originated as an anti-drug and anti-violence genre, while consisting of stylized rhythmic music (usually built around drum beats) that commonly accompanies rapping, a rhythmic and rhyming speech that is chanted.
GarageBand is a line of digital audio workstations developed by Apple for macOS, iPadOS, and iOS devices that allows users to create music or podcasts. GarageBand was originally released for macOS in 2004 and brought to iOS in 2011. The app’s music and podcast creation system enables users to create multiple tracks with pre-made MIDI keyboards, pre-made loops, an array of various instrumental effects, and voice recordings. Apple positions GarageBand for the consumer market, and used to sell the app as part of iLife, a bundle of consumer media apps.
Throughout this thesis, we are interested in modeling music composition. To do so, we study the association of music theory concepts with the learning capabilities of recurrent neural networks. Especially, we explore numerical formalizations of music so th ...
Synthesis of program fragments from specifications can make programs easier to write and easier to reason about. We present Comfusy, a tool that extends the compiler for the general-purpose programming language Scala with (non-reactive) functional synthesi ...
This thesis proposes to analyse symbolic musical data under a statistical viewpoint, using state-of-the-art machine learning techniques. Our main argument is to show that it is possible to design generative models that are able to predict and to generate m ...