RadioRadio is the technology of signaling and communicating using radio waves. Radio waves are electromagnetic waves of frequency between 3 hertz (Hz) and 3,000 gigahertz (GHz). They are generated by an electronic device called a transmitter connected to an antenna which radiates the waves, and received by another antenna connected to a radio receiver. Radio is widely used in modern technology, in radio communication, radar, radio navigation, remote control, remote sensing, and other applications.
Frequency mixerIn electronics, a mixer, or frequency mixer, is an electrical circuit that creates new frequencies from two signals applied to it. In its most common application, two signals are applied to a mixer, and it produces new signals at the sum and difference of the original frequencies. Other frequency components may also be produced in a practical frequency mixer. Mixers are widely used to shift signals from one frequency range to another, a process known as heterodyning, for convenience in transmission or further signal processing.
Distortion (music)Distortion and overdrive are forms of audio signal processing used to alter the sound of amplified electric musical instruments, usually by increasing their gain, producing a "fuzzy", "growling", or "gritty" tone. Distortion is most commonly used with the electric guitar, but may also be used with other electric instruments such as electric bass, electric piano, synthesizer and Hammond organ. Guitarists playing electric blues originally obtained an overdriven sound by turning up their vacuum tube-powered guitar amplifiers to high volumes, which caused the signal to distort.
Frequency responseIn signal processing and electronics, the frequency response of a system is the quantitative measure of the magnitude and phase of the output as a function of input frequency. The frequency response is widely used in the design and analysis of systems, such as audio and control systems, where they simplify mathematical analysis by converting governing differential equations into algebraic equations.
Valve amplifierA valve amplifier or tube amplifier is a type of electronic amplifier that uses vacuum tubes to increase the amplitude or power of a signal. Low to medium power valve amplifiers for frequencies below the microwaves were largely replaced by solid state amplifiers in the 1960s and 1970s. Valve amplifiers can be used for applications such as guitar amplifiers, satellite transponders such as DirecTV and GPS, high quality stereo amplifiers, military applications (such as radar) and very high power radio and UHF television transmitters.
DistortionIn signal processing, distortion is the alteration of the original shape (or other characteristic) of a signal. In communications and electronics it means the alteration of the waveform of an information-bearing signal, such as an audio signal representing sound or a video signal representing images, in an electronic device or communication channel. Distortion is usually unwanted, and so engineers strive to eliminate or minimize it. In some situations, however, distortion may be desirable.
Sampling (signal processing)In signal processing, sampling is the reduction of a continuous-time signal to a discrete-time signal. A common example is the conversion of a sound wave to a sequence of "samples". A sample is a value of the signal at a point in time and/or space; this definition differs from the term's usage in statistics, which refers to a set of such values. A sampler is a subsystem or operation that extracts samples from a continuous signal. A theoretical ideal sampler produces samples equivalent to the instantaneous value of the continuous signal at the desired points.
Analog signalAn analog signal is any continuous-time signal representing some other quantity, i.e., analogous to another quantity. For example, in an analog audio signal, the instantaneous signal voltage varies continuously with the pressure of the sound waves. In contrast, a digital signal represents the original time-varying quantity as a sampled sequence of quantized values. Digital sampling imposes some bandwidth and dynamic range constraints on the representation and adds quantization error.
Superheterodyne receiverA superheterodyne receiver, often shortened to superhet, is a type of radio receiver that uses frequency mixing to convert a received signal to a fixed intermediate frequency (IF) which can be more conveniently processed than the original carrier frequency. It was long believed to have been invented by US engineer Edwin Armstrong, but after some controversy the earliest patent for the invention is now credited to French radio engineer and radio manufacturer Lucien Lévy. Virtually all modern radio receivers use the superheterodyne principle.
HeterodyneA heterodyne is a signal frequency that is created by combining or mixing two other frequencies using a signal processing technique called heterodyning, which was invented by Canadian inventor-engineer Reginald Fessenden. Heterodyning is used to shift signals from one frequency range into another, and is also involved in the processes of modulation and demodulation. The two input frequencies are combined in a nonlinear signal-processing device such as a vacuum tube, transistor, or diode, usually called a mixer.