Portal 2Portal 2 is a 2011 puzzle-platform video game developed by Valve for Windows, Mac OS X, Linux, PlayStation 3, and Xbox 360. The digital PC version is distributed online by Valve's Steam service, while all retail editions were distributed by Electronic Arts. A port for the Nintendo Switch was included as part of Portal: Companion Collection. Like the original Portal (2007), players solve puzzles by placing portals and teleporting between them.
Alternate reality gameAn alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players' responses. It is shaped by characters that are actively controlled by the game's designers, as opposed to being controlled by an AI as in a computer or console video game.
XplayXplay (previously GameSpot TV, Extended Play, and X-Play) is a TV program about video games. The program, known for its reviews and comedy skits, aired on G4 in the United States and had aired on G4 Canada in Canada (and briefly on YTV during its time as GameSpot TV), FUEL TV in Australia, Ego in Israel, GXT in Italy, MTV Russia & Rambler TV in Russia, Solar Sports in the Philippines, and Adult Swim and MuchMusic in Latin America.
Half-Life 2Half-Life 2 is a 2004 first-person shooter (FPS) game developed by Valve. It was first published by Valve for Windows through its distribution service Steam. Like the original Half-Life (1998), Half-Life 2 combines shooting, puzzles, and storytelling, and adds features such as vehicles and physics-based gameplay. Players control Gordon Freeman as he joins a resistance movement to liberate the Earth from the control of a multidimensional alien empire, the Combine. Half-Life 2 was created using Valve's Source engine, which was developed at the same time.
Narbacular DropNarbacular Drop is a 2005 puzzle-platform game developed by Nuclear Monkey Software. It was the senior game project of students attending DigiPen Institute of Technology. The gameplay consists of navigating a dungeon using an innovative portal system. The player controls two interconnected portals that can be placed on any non-metallic surface (wall, ceiling, or floor). Gabe Newell, managing director of Valve, took interest in the team's work and employed the whole staff at Valve.
Puzzle video gamePuzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. Many puzzle games involve a real-time element and require quick thinking, such as Tetris (1985) and Lemmings (1991). Puzzle video games owe their origins to brain teasers and puzzles throughout human history.
First-person shooterFirst-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of a protagonist or antagonist which is armed, and then controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.
Team Fortress 2Team Fortress 2 is a 2007 multiplayer first-person shooter game developed and published by Valve Corporation. It is the sequel to the 1996 Team Fortress mod for Quake and its 1999 remake, Team Fortress Classic. The game was released in October 2007 as part of The Orange Box for Windows and the Xbox 360, and ported to the PlayStation 3 in December 2007. It was released as a standalone game for Windows in April 2008, and updated to support Mac OS X in June 2010 and Linux in February 2013.
Source (game engine)Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. Updates to Source were released in incremental versions, with the engine being succeeded by Source 2 by the late 2010s. Source distantly originates from the GoldSrc engine, itself a heavily modified version of John Carmack's Quake engine with some code from the Quake II engine. Carmack commented on his blog in 2004 that "there are still bits of early Quake code in Half-Life 2".