In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an described in a vector graphics format (shapes) and converting it into a (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes). The rasterized image may then be displayed on a computer display, video display or printer, or stored in a bitmap file format. Rasterization may refer to the technique of drawing 3D models, or the conversion of 2D rendering primitives such as polygons, line segments into a rasterized format.
The term "rasterisation" comes .
Line drawing algorithm
Bresenham's line algorithm is an example of an algorithm used to rasterize lines.
Algorithms such as Midpoint circle algorithm are used to render circle onto a pixelated canvas.
Rasterization is one of the typical techniques of rendering 3D models. Compared with other rendering techniques such as ray tracing, rasterization is extremely fast and therefore used in most realtime 3D engines. However, rasterization is simply the process of computing the mapping from scene geometry to pixels and does not prescribe a particular way to compute the color of those pixels. The specific color of each pixel is assigned by a pixel shader (which in modern GPUs is completely programmable). Shading may take into account physical effects such as light position, their approximations or purely artistic intent.
The process of rasterizing 3D models onto a 2D plane for display on a computer screen ("screen space") is often carried out by fixed function (non-programmable) hardware within the graphics pipeline. This is because there is no motivation for modifying the techniques for rasterization used at render time and a special-purpose system allows for high efficiency.
Polygons are a common representation of digital 3D models. Before rasterization, individual polygons are typically broken down into triangles, therefore a typical problem to solve in 3D rasterization is rasterization of a triangle.
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The students study and apply fundamental concepts and algorithms of computer graphics for rendering, geometry
synthesis, and animation. They design and implement their own interactive graphics program
Le TP de physiologie introduit les approches expérimentales du domaine biomédical, avec les montages de mesure, les capteurs, le conditionnement des signaux, l'acquisition et traitement de données.
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Le TP de physiologie introduit les approches expérimentales du domaine biomédical, avec les montages de mesure, les capteurs, le conditionnement des signaux, l'acquisition et traitement de données.
Le
Computer graphics deals with generating s and art with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing.
Scanline rendering (also scan line rendering and scan-line rendering) is an algorithm for visible surface determination, in 3D computer graphics, that works on a row-by-row basis rather than a polygon-by-polygon or pixel-by-pixel basis. All of the polygons to be rendered are first sorted by the top y coordinate at which they first appear, then each row or scan line of the image is computed using the intersection of a scanline with the polygons on the front of the sorted list, while the sorted list is updated to discard no-longer-visible polygons as the active scan line is advanced down the picture.
In computer graphics and digital photography, a raster graphics represents a two-dimensional picture as a rectangular matrix or grid of square pixels, viewable via a computer display, paper, or other display medium. A raster is technically characterized by the width and height of the image in pixels and by the number of bits per pixel. Raster images are stored in s with varying dissemination, production, generation, and . The printing and prepress industries know raster graphics as contones (from continuous tones).
Organisé en deux parties, ce cours présente les bases théoriques et pratiques des systèmes d’information géographique, ne nécessitant pas de connaissances préalables en informatique. En suivant cette
Organisé en deux parties, ce cours présente les bases théoriques et pratiques des systèmes d’information géographique, ne nécessitant pas de connaissances préalables en informatique. En suivant cette
This course is the second part of a course dedicated to the theoretical and practical bases of Geographic Information Systems (GIS).It offers an introduction to GIS that does not require prior compu
Covers rendering techniques, transformations, and geometric content basics, preparing students for the upcoming exam and introducing advanced graphics concepts.
Attosecond transient absorption spectroscopy (ATAS) is used to observe photoexcited dynamics with outstanding time resolution. The main experimental challenge of this technique is that high-harmonic generation sources show significant instabilities, result ...
The problem of estimating a surface shape from its observed reflectance properties still remains a challenging task in computer vision. The presence of global illumination effects such as inter-reflections or cast shadows makes the task particularly diffic ...
IEEE COMPUTER SOC2021
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The Medipix4 chip is the latest member in the Medipix/Timepix family of hybrid pixel detector chips aimed at high -rate spectroscopic X-ray imaging using high -Z materials. It can be tiled on all 4 sides making it ideal for constructing large -area detecto ...