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We propose a real-time solution for modeling and tracking multiple 3D objects in unknown environments for Augmented Reality. The proposed solution consists of both scalable tracking and interactive modeling. Our contribution is twofold: First, we show how ...
In the Iliad, Homer wrote a list of the scenes presented on Achilles’ shield. A list so long that many artists have attempted to create the shield, triggering a creative process to find a solution. In the same way librarians have been struggling for years ...
The purpose of the demonstrator is to present a novel system for gesture-based interaction between humans and a swarm of mobile robots. The human interacts with the swarm by showing hand gestures using an orange glove. Following initial hand glove detectio ...
Current anonymous communication systems make a trade-off between weak anonymity among many nodes, via onion routing, and strong anonymity among few nodes, via DC-nets. We develop novel techniques in Dissent, a practical group anonymity system, to increase ...
Paper interfaces are an alternative for controlling a computer. Typically, users interact with pieces of paper which are detected by a camera and augmented with relevant information by a projector. The development of paper interfaces, historically, aimed a ...
Despite the numerous existing design tools developed to support practitioners achieve energy performing buildings, practical use of those tools remains limited, in particular due to their restricted integration into the design process. This project is moti ...
We considers the project not only as producing practice but also as knowledge creator. Each project, from a tea house in a sacred Taoist mountain to a new city master plan, always interacts with local specificity to create a new context. Through the prism ...
This paper presents a POMDP-based dialogue system for multimodal human-robot interaction (HRI). Our aim is to exploit a dialogical paradigm to allow a natural and robust interaction between the human and the robot. The proposed dialogue system should impro ...
Achieving effective facial emotional expressivity within a real-time rendering constraint requests to leverage on all possible inspiration sources and especially from the observations of real individuals. One of them is the frequent asymmetry of facial exp ...
What encourages people to refer to a robot as if it was a living being? Is it because of the robot’s humanoid or animal-like shape, its movements or rather the kind of inter- action it enables? We aim to investigate robots’ characteristics that lead people ...