Mobile computing is human–computer interaction in which a computer is expected to be transported during normal usage and allow for transmission of data, which can include voice and video transmissions. Mobile computing involves mobile communication, mobile hardware, and mobile software. Communication issues include ad hoc networks and infrastructure networks as well as communication properties, protocols, data formats, and concrete technologies. Hardware includes mobile devices or device components. Mobile software deals with the characteristics and requirements of mobile applications.
Portability: Devices/nodes connected within the mobile computing system should facilitate mobility. These devices may have limited device capabilities and limited power supply but should have a sufficient processing capability and physical portability to operate in a movable environment.
Connectivity: This defines the quality of service (QoS) of the network connectivity. In a mobile computing system, the network availability is expected to be maintained at a high level with a minimal amount of lag/downtime without being affected by the mobility of the connected nodes.
Interactivity: The nodes belonging to a mobile computing system are connected with one another to communicate and collaborate through active transactions of data.
Individuality: A portable device or a mobile node connected to a mobile network often denotes an individual; a mobile computing system should be able to adopt the technology to cater to the individual needs and also to obtain contextual information of each node.
Some of the most common forms of mobile computing devices are as given below:
Portable computers, compact, lightweight units including a full character set keyboard and primarily intended as hosts for software that may be parameterized, such as laptops/desktops, smartphones/tablets, etc.
Smart cards that can run multiple applications but are typically used for payment, travel, and secure area access.
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. A computer system is a nominally complete computer that includes the hardware, operating system (main software), and peripheral equipment needed and used for full operation.
A mobile device (or handheld computer) is a computer, small enough to hold and operate in the hand. Mobile devices typically have a flat LCD or OLED screen, a touchscreen interface, and digital or physical buttons. They may also have a physical keyboard. Many such devices can connect to the Internet and connect with other devices such as car entertainment systems or headsets via Wi-Fi, Bluetooth, cellular networks or near field communication.
A tablet computer, commonly shortened to tablet, is a mobile device, typically with a mobile operating system and touchscreen display processing circuitry, and a rechargeable battery in a single, thin and flat package. Tablets, being computers, have similar capabilities, but lack some input/output (I/O) abilities that others have. Modern tablets largely resemble modern smartphones, the only differences being that tablets are relatively larger than smartphones, with screens or larger, measured diagonally, and may not support access to a cellular network.
The objective of this course is to discuss the state-of-the-art in low-power analog and digital system design, with special emphasis on transistor level measures to limit and to control the power diss
Covers the importance and implementation of OFDM in modern communication systems, focusing on synchronization, interference reduction, and packet detection.
Covers the impact of mobile networks, IoT devices, 5G technology, and in-body networking, along with the challenges and motivations behind them.
Provides a tutorial on FluidUI, a tool for creating web and mobile prototypes efficiently and collaborating with team members.
A range of behavioral and contextual factors, including eating and drinking behavior, mood, social context, and other daily activities, can significantly impact an individual's quality of life and overall well-being. Therefore, inferring everyday life aspe ...
EPFL2024
,
Online platforms have banned ("deplatformed") influencers, communities, and even entire websites to reduce content deemed harmful. Deplatformed users often migrate to alternative platforms, which raises concerns about the effectiveness of deplatforming. He ...
OXFORD UNIV PRESS2023
, ,
Static and mobile sensor nodes can be employed in gas monitoring tasks to detect gas leaks in an early stage and localize gas sources. Due to the intermittent nature of gas plumes and the slow dynamics of commonly used gas sensors, measuring gas concentrat ...