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Rendering (computer graphics)
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Related lectures (31)
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GPU Rendering Pipeline
Explores the GPU rendering pipeline, comparing it with ray tracing and emphasizing the shift to rasterization for faster performance.
Rasterization Algorithms: Bresenham Algorithm
Explains the Bresenham algorithm for line rasterization and the importance of integer arithmetic in computer graphics.
Detailed Photovoltaic Production with Ladybug
Covers the detailed process of photovoltaic production using Ladybug software.
Visual Computing: Overview and Updates
Provides an overview of visual computing and updates on the School of IC.
Ray Tracing: Fundamentals
Covers the basics of ray tracing, including ray generation, intersection with geometric shapes, and distance calculations to planes, setting the foundation for implementing a ray tracer.
Rasterization Pipeline: Triangle Measures
Explores the rasterization pipeline, emphasizing triangle measures and Z-buffer for visibility.
Scalar Product: Geometric Properties
Covers the definition and properties of the scalar product, including geometric interpretations and algebraic properties.
Mesh Transformation and Rendering Techniques
Explores mesh transformation, rendering commands, color manipulation, and file export in Rhino software.
Designing Spaces: Movement and Architecture
Explores the relationship between movement and architecture, focusing on the collaboration between choreographers and designers.
Characteristics of Room Modes
Explores the detrimental effects of room modes on sound reproduction and spatial rendering.