Concept

Cyrix 6x86

Summary
The Cyrix 6x86 is a line of sixth-generation, 32-bit x86 microprocessors designed and released by Cyrix in 1995. Cyrix, being a fabless company, had the chips manufactured by IBM and SGS-Thomson. The 6x86 was made as a direct competitor to Intel's Pentium microprocessor line, and was pin compatible. During the 6x86's development, the majority of applications (office software as well as games) performed almost entirely integer operations. The designers foresaw that future applications would most likely maintain this instruction focus. So, to optimize the chip's performance for what they believed to be the most likely application of the CPU, the integer execution resources received most of the transistor budget. This would later prove to be a strategic mistake, as the popularity of the P5 Pentium caused many software developers to hand-optimize code in assembly language, to take advantage of the P5 Pentium's tightly pipelined and lower latency FPU. For example, the highly anticipated first-person shooter Quake used highly optimized assembly code designed almost entirely around the P5 Pentium's FPU. As a result, the P5 Pentium significantly outperformed other CPUs in the game. The 6x86, previously under the codename "M1" was announced by Cyrix in October 1995. On release only the 100 MHz (P120+) version was available, but a 120 MHz (P150+) version was planned for mid-1995 with a 133 MHz (P166+) model later. The 100 MHz (P120+) 6x86 was available to OEMs for a price of $450 per chip in bulk quantities. In mid February 1996 Cyrix announced the P166+, P150+, and P133+ to be added to the 6x86 model line. IBM, who produced the chips, also announced they will be selling their own versions of the chips. The 6x86 P200+ was planned for the end of 1996, and ended up being released in June. The M2 (6x86MX) was first announced to be in development in mid 1996. It would have MMX and 32-bit optimization. The M2 would also have some of the same features as the Intel Pentium Pro such as register renaming, out-of-order completion, and speculative execution.
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