Concept

Video game development

Related publications (20)

Designing Gamified Activities with Haptic-Enabled Tangible Robots for Therapy and Assistance

Arzu Güneysu Özgür

In this thesis, we contribute to the field of rehabilitation robotics by designing haptic-enabledtangible robot-based activities and exploring their added value for therapy and assistance.The research specifically focuses on the design and development of g ...
EPFL2021

Sequential metric dimension for random graphs

Patrick Thiran, Gergely Odor

In the localization game on a graph, the goal is to find a fixed but unknown target node v* with the least number of distance queries possible. In the j-th step of the game, the player queries a single node v_j and receives, as an answer to their query, th ...
2021

Flocking-enhanced social contagion

Ignacio Pagonabarraga Mora

Populations of mobile agents-animal groups, robot swarms, or crowds of people-self-organize into a large diversity of states as a result of information exchanges with their surroundings. While in many situations of interest the motion of the agents is driv ...
AMER PHYSICAL SOC2020

Overview of the DEMO staged design approach in Europe

Minh Quang Tran, Elena Gaio

This paper describes the status of the pre-conceptual design activities in Europe to advance the technical basis of the design of a DEMOnstration Fusion Power Plant (DEMO) to come in operation around the middle of this century with the main aims of demonst ...
2019

Detection of Age-Induced Makeup Attacks on Face Recognition Systems Using Multi-Layer Deep Features

Sébastien Marcel, Zohreh Mostaani

Makeup is a simple and easy instrument that can alter the appearance of a person’s face, and hence, create a presentation attack on face recognition (FR) systems. These attacks, especially the ones mimicking ageing, are difficult to detect due to their clo ...
2019

Event-based, 6-DOF Camera Tracking from Photometric Depth Maps

Davide Scaramuzza

Event cameras are bio-inspired vision sensors that output pixel-level brightness changes instead of standard intensity frames. These cameras do not suffer from motion blur and have a very high dynamic range, which enables them to provide reliable visual in ...
Institute of Electrical and Electronics Engineers2018

Integration of Real-Time Speech Processing Technologies for Online Gaming

Petr Motlicek, Dhananjay Ram

This work demonstrates an application of different real-time speech technologies, exploited in an online gaming scenario. The game developed for this purpose is inspired by the famous television based quiz-game show, “Who wants to be a millionaire”, in whi ...
Idiap2016

Demo: Efficient Delay and Apodization for on-FPGA 3D Ultrasound

Jean-Philippe Thiran, Giovanni De Micheli, Federico Angiolini, Marcel Arditi, Aya Mohamed Naguib Ahmed Ibrahim, Ahmet Caner Yüzügüler

In medical diagnosis, ultrasound (US) imaging is one of the most common, safe, and powerful techniques. Volumetric (3D) US is potentially very attractive, compared to 2D US, because it might enable telesonography - decoupling the local image acquisition, b ...
2016

Point localization in Multi-camera system

Alireza Ghasemi, Soumyabrata Dev

Point localization in multi-camera setups has been widely studied in computer vision. Recently, in finite-resolution camera settings, a consistent and optimal point localization algorithm called SHARP has been proposed, under the assumption of noiseless ca ...
pas d'éditeur2015

Method of providing scalable video coding (svc) video content with added media content

Pascal Frossard, Jakov Cakareski

A method of providing SVC video content with added media content, comprising the steps of: receiving an original video content transmitted from a remote site in a bit stream and including original video encoding parameters decoding said original video enco ...
2013

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