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An efficient method is proposed for hair animation. The movement of hairs is modeled by simplified physical simulations. In particular the method can treat successfully collisions between hair and a human body or other objects, which provides realistic hai ...
Interventional radiology is a minimally invasive procedure where thin instruments, guidewires and catheters or stents are steered through the patient’s vascular system under X- ray imaging for treatment of vascular diseases. The complexity of these procedu ...
Collision detection tests between objects dominate run time simulation of rigid body animation. Traditionally hierarchical bounding box tests are used to minimize collision detection time. But the bounding boxes do not take shapes of the objects into accou ...
Discusses the use of physics-based models for animating clothes on synthetic actors in motion. In this approach, cloth pieces are first designed with polygonal panels in two dimensions, and are then seamed and attached to the actor's body in three dimensio ...
We report new experimental results for the Raman- and infrared-active modes in the layered compound MoO3. The observed frequencies are explained in terms of a valence-force-field model, including interlayer interactions. Most of the 45 optical modes are do ...
In this paper, we introduce a self-assembling and self-organizing artifact, called a swarm-bot, composed of a swarm of s-bots, mobile robots with the ability to connect to and to disconnect from each other. We discuss the challenges involved in controlling ...
This paper addresses the cooperative transport of a heavy object, called prey, towards a sporadically changing target location by a group of robots. The study is focused on the situation in which some robots are given the opportunity to localize the target ...
Measurement of intra-operative brain motion is important to provide boundary conditions to physics-based deformation models that can be used to register pre- and intra-operative information. In this paper we present and test a technique that can be used to ...
A standard for representing avatars in VRML worlds has been specified by the HANIM (Humanoid ANIMation) Working Group. Avatars based on these specifications are generally composed of a set of body surfaces which do not ensure that continuity between connec ...
A numerical simulation of a prechamber autoignition gas engine has been performed based on an experimental test case. With a simplified finite-rate/eddy-dissipation model for the combustion of natural gas, it was possible to properly reproduce the experime ...