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Related lectures (32)
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Software Engineering: Methods and Tools
Explores software engineering complexity, UML, DSL, design patterns, agile development, and introduces the Arcimboldo tool.
Design: Abstraction and Modularity
Emphasizes designing for actual needs, estimating complexity, and using design patterns like MVC, MVP, and MVVM.
Observer Design Pattern
Explores the Observer design pattern in graphical interfaces using a simple spreadsheet example to demonstrate automatic value updates.
Design Patterns: Introduction
Covers association relationships, abstract classes, and the Builder pattern in Java.
Imperative Event Handling: The Observer Pattern
Introduces the widely used Observer Pattern for views to react to model changes, with examples of Publisher, Subscriber, and a Consolidator.
Heterogeneous Collections in C++
Explores the implementation of heterogeneous collections in C++, emphasizing clean design choices for users.
Design Patterns: Decorator and Composite
Covers the Decorator and Composite design patterns for adding functionality and composing objects.
Principles of Computer Systems: Fundamentals & Abstractions
Covers the fundamentals of building computer systems, emphasizing modularity, abstraction, and scalability in system design.
Design Patterns: Bosses of Object-Oriented Programming Practice
Covers design patterns in object-oriented programming, class diagrams, abstract classes, interfaces, associations, inheritance, and the Builder pattern in Java.
Design Patterns: Adapter and Decorator
Covers the implementation of design patterns in Java for adapting and decorating classes.