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Related lectures (28)
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3D Interaction: Naturalism vs Magic
Delves into the debate between naturalism and magic in 3D interaction, exploring challenges and approaches.
Procedural Modeling: Textures and Noise Functions
Explores procedural modeling of textures and noise functions in computer graphics.
Introduction to Computer Graphics: Ray Tracing Basics
Covers the basics of ray tracing in computer graphics, explaining the generation of primary rays, intersection computations, and lighting models for diffuse and specular surfaces.
Linear Algebra Fundamentals
Explores linear algebra fundamentals, including key definitions, theorems, and practical applications in mathematics and technology.
Geometric Modeling: Splines and Deformation
Explores geometric modeling using splines and freeform deformation for creating smooth surfaces and deformable objects in 3D space.
Shadows: Shadow Art and Computation
Explores shadow art creation, shadow computation in computer graphics, shadow mapping techniques, and challenges in achieving realistic shadows.
Lighting Phong: Basics and Models
Introduces the basics of lighting in computer graphics, including surface reflectance, ray tracing, and the Phong lighting model.
Rasterization - Shading / Visibility
Covers shading techniques and visibility algorithms used in computer graphics.