Ask any question about EPFL courses, lectures, exercises, research, news, etc. or try the example questions below.
DISCLAIMER: The Graph Chatbot is not programmed to provide explicit or categorical answers to your questions. Rather, it transforms your questions into API requests that are distributed across the various IT services officially administered by EPFL. Its purpose is solely to collect and recommend relevant references to content that you can explore to help you answer your questions.
How about fastening a knot? not with ropes... but with timber panels. Timber Fabric
Structures (TFS) originate from such an inspiration. An architectural reinterpretation
of fabric techniques (mainly braiding) using building scale timber panels to design ...
While Physics-Based Simulation (PBS) can accurately drape a 3D garment on a 3D body, it remains too costly for real-time applications, such as virtual try-on. By contrast, inference in a deep network, requiring a single forward pass, is much faster. Taking ...
The authors describe how to clothe synthetic actors and the animation of clothes and how to animate these clothes on the basis of a physically-based elastic surface model. Just as a dressmaker does, they first cut several polygonal panels from 2D rectangul ...
Physical simulation is an indispensable component of robotics simulation platforms that serves as the basis for a plethora of research directions. Looking strictly at robotics, the common characteristic of the most popular physics engines, such as ODE, DAR ...
This cloth modeling and animation system aims to support virtual actors who can dress and undress themselves. It now creates autonomous clothes, independent of the synthetic human wearing them. The interactive editor, proportion box and body-scaling featur ...
Addresses the problem of detecting collisions of very flexible objects, such as clothes, with almost rigid bodies, such as human bodies. In the authors' method, collision avoidance consists of creating a very thin force field around the obstacle surface to ...
Discusses the use of physics-based models for animating clothes on synthetic actors in motion. In this approach, cloth pieces are first designed with polygonal panels in two dimensions, and are then seamed and attached to the actor's body in three dimensio ...