PHYS-100: Advanced physics I (mechanics)La Physique Générale I (avancée) couvre la mécanique du point et du solide indéformable. Apprendre la mécanique, c'est apprendre à mettre sous forme mathématique un phénomène physique, en modélisant l
EE-411: Fundamentals of inference and learningThis is an introductory course in the theory of statistics, inference, and machine learning, with an emphasis on theoretical understanding & practical exercises. The course will combine, and alternat
CS-450: Algorithms IIA first graduate course in algorithms, this course assumes minimal background, but moves rapidly. The objective is to learn the main techniques of algorithm analysis and design, while building a reper
EE-536: Physical models for micro and nanosystemsStudents will learn simple theoretical models, the theoretical background of finite element modeling as well as its application to modeling charge, mass and heat transport in electronic, fluidic and e
CS-213: Human computer interactionLa discipline de l'Interaction Homme-Machine (ou HCI : Human-Computer Interaction) vise à systématiquement placer le facteur humain dans la conception de systèmes interactifs.
FIN-525: Financial big dataThe course introduces modern methods to acquire, clean, and analyze large quantities of financial data efficiently. The second part expands on how to apply these techniques and robust statistics to fi
CS-438: Decentralized systems engineeringA decentralized system is one that works when no single party is in charge or fully trusted. This course teaches decentralized systems principles while guiding students through the engineering of thei
EE-334: Digital systems designStudents will acquire basic knowledge about methodologies and tools for the design, optimization, and verification of custom digital systems/hardware.
They learn how to design synchronous digital cir