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Virtual Reality Systems
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Related lectures (28)
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Virtual Reality: Embodied
Explores Virtual Reality as Embodied Interaction, Phenomenology, Heidegger's concepts, VR applications, and the birth of the Head-Mounted Display.
Embodied VR: Interactions and Phenomenology
Delves into Virtual Reality's potential for embodied interactions, training, and rehabilitation, emphasizing the advantages of embodied skills in VR.
Embodied Interaction in Virtual Reality: Concepts and Applications
Covers embodied interaction in virtual reality, exploring its concepts, applications, and historical development.
Embodied VR: Interaction and Training
Explores embodied Virtual Reality, Heidegger's interaction modes, VR training niche, and Head-Mounted Displays.
ExVR Workshop: Introduction and Showcase
Introduces ExVR, a software for creating and executing 3D/2D experiments using VR or not, and showcases various tasks.
Hands-On Setup for Oculus Quest
Covers the hands-on setup of a basic scene for the Oculus Quest using Unity 2020.2.
Thin-film transistors and flat-panel displays
Explores the history, applications, and technologies of thin-film transistors and flat-panel displays, including LCD, OLED, and advanced color e-paper.
Giant Magnetoresistance Effect
Explores the Giant Magnetoresistance effect, its applications in hard disk technology, and the principles behind advanced display technologies.
Visual Extensions in the Workplace
Explores the use of visual extensions, such as virtual reality and augmented reality, in enhancing workplace efficiency and communication.
Chemical Equilibria in Environmental Chemistry
Provides a comprehensive review of environmental chemistry concepts, including carbonate/alkalinity, redox, metal speciation, and kinetics.