Lecture

Connect Four: Java Implementation

Description

This lecture covers the implementation of the classic game Connect Four in Java, focusing on methods for initializing the game grid, displaying the grid, and allowing players to take turns entering column numbers to place their pieces. The instructor explains the logic behind checking the validity of each move and switching between player turns. Additionally, the lecture delves into the method for a player to request and make a move, as well as the function for a player to play a piece in a specific column. The presentation concludes with a review of the play method, which iterates through the chosen column to find an empty slot for the player's piece.

About this result
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.

Graph Chatbot

Chat with Graph Search

Ask any question about EPFL courses, lectures, exercises, research, news, etc. or try the example questions below.

DISCLAIMER: The Graph Chatbot is not programmed to provide explicit or categorical answers to your questions. Rather, it transforms your questions into API requests that are distributed across the various IT services officially administered by EPFL. Its purpose is solely to collect and recommend relevant references to content that you can explore to help you answer your questions.