Lecture

Game Design: Prototyping and Communication

Description

This lecture with Stéphanie Mader focuses on game design, emphasizing the importance of prototyping and communication in the design process. The slides cover topics such as formalizing game systems, creating storyboards, and balancing design with communication. The lecture delves into activities like defining a design vision, testing solutions, and creating prototypes to convey the intended mood and gameplay. It also discusses the role of communication in game design and the challenges of balancing visual style with game mechanics. Students will gain insights into the iterative nature of game design and the various tools and techniques used in the industry.

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