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Ray Tracing: Fundamentals
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Related lectures (31)
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Finite Element Method: Higher Order Models
Explores precision of higher order finite element models and applications of quadratic finite elements in elastodynamics.
Rasterization - Shading / Visibility
Covers shading techniques and visibility algorithms used in computer graphics.
Shape from Shading and Texture
Covers shape from shading, texture, reflectance maps, and specularities in computer vision.
Rasterization Pipeline
Covers the rasterization pipeline, transforming 3D geometry into 2D images efficiently.
Taking High Quality Snapshots
Covers capturing high-quality snapshots and the concept of ray-tracing for realistic images.
Rasterization Algorithms: Bresenham Algorithm
Explains the Bresenham algorithm for line rasterization and the importance of integer arithmetic in computer graphics.
Finite Element Method: Quadratic Elements
Explores the precision of finite element models and higher order asymptotic estimates.
Blender interactive demo: building a castle
Showcases an interactive Blender demonstration focusing on building a castle through modeling, sculpting, and editing a cone mesh.
Complex Roots: Conjugate Pairs and Quadratic Equations
Explores complex roots, conjugate pairs, and quadratic equations solving strategies.
Introduction to Conic Sections in Space
Covers the introduction to conic sections in space, focusing on ellipses and their properties.