Skip to main content
Graph
Search
fr
en
Login
Search
All
Categories
Concepts
Courses
Lectures
MOOCs
People
Practice
Publications
Startups
Units
Show all results for
Home
Lecture
Wireless Health Monitoring
Graph Chatbot
Related lectures (32)
Previous
Page 3 of 4
Next
Apple Watch System: IoT Device
Delves into the Apple Watch system as an IoT device and the challenges in IoT sensor price and system lifetime.
Deep Learning Agents: Reinforcement Learning
Explores Deep Learning Agents in Reinforcement Learning, emphasizing neural network approximations and challenges in training multiagent systems.
Photoplethysmography: Signal Processing
Explores photoplethysmography signal processing, noise reduction, adaptive filtering, wearable devices, and pulse arrival time measurement.
Self-supervised Learning for Autonomous Vehicles
Explores self-supervised learning for autonomous vehicles, deriving labels from data itself and discussing its applications and challenges.
Emotions in Learning: Understanding Stress, Sleep, and Self-Regulated Learning
Covers emotions, stress, sleep, and self-regulated learning, highlighting their impact on memory, cognition, and academic achievement.
Smart Wearable Systems: ECG Monitoring
Explores smart wearable systems for ECG monitoring to improve preventive healthcare through early detection and personalized treatment.
Introduction to Information Security
Covers fundamental concepts in information security, adversaries, insurance companies, and wearables integration.
Affective Computing: Theories, Applications, and Predictive Models
Explores emotion theories, applications, and predictive models in affective computing, analyzing NSF funding trends, emotion impact on education and medicine, and emotion detection through physiological signals and visual data.
Product Design: Final presentations
Covers market analysis, competitors, prototype production costs, and an innovative wearable UV monitoring device.
Learning Agents: Exploration-Exploitation Tradeoff
Explores the exploration-exploitation tradeoff in learning unknown effects of actions using multi-armed bandits and Q-learning.