Lecture

Video Game Analysis: Visual Aspects

Description

This lecture delves into the analysis of video games, focusing on the visual and audio elements. It covers the concepts of game design, storytelling in video games, social and political dimensions of gaming, and the different types of game imagery. The instructors explore the theories of Johan Huizinga, Jesper Juul, and Roger Caillois, discussing the rules, outcomes, and emotional engagement in games. They also examine the various camera perspectives, narrative structures, and dynamic storytelling techniques used in video games, using examples from popular titles like Bioshock, The Elder Scrolls, and Assassin's Creed.

About this result
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.

Graph Chatbot

Chat with Graph Search

Ask any question about EPFL courses, lectures, exercises, research, news, etc. or try the example questions below.

DISCLAIMER: The Graph Chatbot is not programmed to provide explicit or categorical answers to your questions. Rather, it transforms your questions into API requests that are distributed across the various IT services officially administered by EPFL. Its purpose is solely to collect and recommend relevant references to content that you can explore to help you answer your questions.