ImplementationImplementation is the realization of an application, execution of a plan, idea, model, design, specification, standard, algorithm, policy, or the administration or management of a process or objective. In computer science, an implementation is a realization of a technical specification or algorithm as a program, software component, or other computer system through computer programming and deployment. Many implementations may exist for a given specification or standard.
Module (mathematics)In mathematics, a module is a generalization of the notion of vector space in which the field of scalars is replaced by a ring. The concept of module generalizes also the notion of abelian group, since the abelian groups are exactly the modules over the ring of integers. Like a vector space, a module is an additive abelian group, and scalar multiplication is distributive over the operation of addition between elements of the ring or module and is compatible with the ring multiplication.
Projective moduleIn mathematics, particularly in algebra, the class of projective modules enlarges the class of free modules (that is, modules with basis vectors) over a ring, by keeping some of the main properties of free modules. Various equivalent characterizations of these modules appear below. Every free module is a projective module, but the converse fails to hold over some rings, such as Dedekind rings that are not principal ideal domains.
Free moduleIn mathematics, a free module is a module that has a basis, that is, a generating set consisting of linearly independent elements. Every vector space is a free module, but, if the ring of the coefficients is not a division ring (not a field in the commutative case), then there exist non-free modules. Given any set S and ring R, there is a free R-module with basis S, which is called the free module on S or module of formal R-linear combinations of the elements of S. A free abelian group is precisely a free module over the ring Z of integers.
Interface (computing)In computing, an interface is a shared boundary across which two or more separate components of a computer system exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, and combinations of these. Some computer hardware devices, such as a touchscreen, can both send and receive data through the interface, while others such as a mouse or microphone may only provide an interface to send data to a given system.