Lecture

Prototyping Interactive Software

Description

This lecture covers the importance of prototyping interactive software, including the concepts of lofi and hifi prototypes, the different prototyping methods such as storyboards and wireframes, the steps involved in prototyping, user walk-throughs, and gathering feedback for iterative design improvements.

About this result
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.