Are you an EPFL student looking for a semester project?
Work with us on data science and visualisation projects, and deploy your project as an app on top of Graph Search.
This lecture introduces the robot game, where one person acts as the computer memory, reading a program, while the other acts as the processor, executing the program on a landscape with movement points. The program consists of a series of images indicating movements for the processor to follow, guiding the robot through the landscape. The lecture demonstrates the execution of a program, involving forward, sideways, and backward movements, emphasizing the importance of accurately following the program's instructions.