Skip to main content
Graph
Search
fr
en
Login
Search
All
Categories
Concepts
Courses
Lectures
MOOCs
People
Practice
Publications
Startups
Units
Show all results for
Home
Lecture
Game Design: Key Concepts and Mechanics
Graph Chatbot
Related lectures (31)
Previous
Page 3 of 4
Next
Game Theory: Decision Making in Interdependent Environments
Explores game theory, decision-making in interdependent environments, equilibrium concepts, and economic applications in management.
HRTEM: Image Formation
Explores HRTEM image formation through interference of transmitted and diffracted beams, covering contrast transfer function, aberration correction, and phase retrieval techniques.
Quantum Entanglement
Explores quantum entanglement, Bell inequalities, and self-testing in quantum systems.
Influences in Elden Ring
Delves into the influences of literature, mythology, and philosophy on the gaming experience in Elden Ring.
Alternative Method for Playing in Java
Covers different versions of the 'joue' method in Java, focusing on checking column fullness and player move validation.
Potential Games: Best-Response Dynamics and Equilibria
Covers potential games, their properties, and the convergence of best-response dynamics to Nash equilibria.
Tomography: Principles and Applications
Explores the principles and applications of tomography, covering X-ray computed tomography, electron tomography, and advanced techniques.
Dynamics: Motion and Forces
Explores motion dynamics, forces, and interactions in various physical phenomena.
Intersection of a Line and an Opaque Plate, Parallel Line to a Plane
Explores the intersection of a line and an opaque plate using GeoGebra.
Gamification: Principles and Application in Digital Education
Explores gamification principles, game components, mechanics, rewards, and storytelling in digital education.